Forum Discussion
Yes, I agree that speed set mods on tanks are not somehow magically forbidden in all cases (I run a super-fast Malak to get ahead of DR so that Malak can dispel a pre taunt, applying Shock as well if it's necessary to prevent re-taunting, as with Geo Brute or whatever, then DR is free to inflict AoE Fear).
But just look at what's happening here! They're just taking the speed mods that failed to roll speed and saying, "Eh, tanks don't need speed, I'll use it on a tank." It's absolutely bonkers when you could put mediocre-speed Def or Health mods on there and 5x10 = 50 speed, which is still better than 5x5 + 10% of [Base] when tanks are rarely going to have a base above 160. (And even if they had a base speed of 200, 5x5+20 = 45 and 5x10 = 50.)
If you want speed on these tanks for some strategic reason, just grab Health & Def mods that have +14-20 speed. That's not that hard to get and won't use any of your killer mods that you're saving for your best toons. Hell, limit it to +12-16 speed if you want and you'll still be so much faster than whatever the heck is going on with Bossk and Zombie.
I didn’t want to post a critique because I knew you’d do it better than I could.
There does seem to be a “6A on my GLs regardless of whether or not the mod deserves to have that level of resource investment” vibe.
But it begs the question - how bad must the 500 unassigned mods be?!
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 17 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team