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Methuselah666's avatar
Methuselah666
Seasoned Hotshot
2 days ago

FOR GOD'S SAKE ... INCREASE THE MOD INVENTORY CAP! NOW!

CG has introduced 7 new toons (requiring us to store 42 mods to prepare). We already can't use Loadouts cuz we don't have enuf space and then this negation of almost 10% of our inventory space. Does CG want us to quit?

25 Replies

  • No need to increase the mod limit, just get rid of your trash mods on a weekly basis 

  • Maybe you could link your swgoh.gg account and the community could try to help you? I may be wrong, and I know you've played the game for a long time at a high level, but it's possible we could help you find little-used toons that have relatively bad mods, allowing you to sell those bad, old mods and then use that toon as storage for better mods. With so many toons in the game, it should be relatively easy to find 5 or 10 that can help you with opening up space.  

  • MasterSeedy's avatar
    MasterSeedy
    Seasoned Ace
    2 days ago

    FYI: the better crystal value is refreshing the mod store and then purchasing only those mods with +5 speed (or if you really need a particular mod type, you might lower your speed standard for that mod type to +4 or even +3 depending on how desperate you are, and then cross your fingers when you level). 

    That strategy doesn't even cost that many more credits, since you're not leveling a bunch of mods that turn out terrible and get sold. But it does cost a bit more. So unless you're still credit-tight b/c you're still levelling old toons, I recommend the crystal-efficient method of mod store refreshes. 

    Nothing wrong with spending on mod energy of course. Just thought I would let you know about the economics of the mod store. 

  • micro97's avatar
    micro97
    Seasoned Novice
    2 days ago

    Increase the mid cap or at least give us the ability to salvage mods even 1/30 salvage rate would do fine, can’t tell you how many times I hate the sepertist asualt battle because it gives a ridiculous amount of health mods 

  • I have designated g12 characters to put mod loadouts on for a toon before I get them. Currently using tarful as a placeholder for my baylon mods. But this idea works for literally any toon. Put your mods on someone like cup idk. But also I wish they would increase the mod cap, I love mods I have the best in my guild but like bsfr the cap doesn’t need to be increased you just need to purge mods even ones with speed if you don’t need them. I farm mods everyday refreshing up to 200 on the mod energy and my mod cap hasn’t bee hit in years.

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