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7 years ago
"DarthRevanhk;c-1447416" wrote:"GhostTruckin;c-1447409" wrote:
And your guild mates squad is not an ideal comp synergy wise to run,
Do you have a swgoh.gg profile?
I do but I hardly use it and I know my mods are lacking I need the correct teams to get the challenges working on jawas right now im just upset that the recommended level claims to be low but if someone at that level were to go in they would get destroyed
Your profile updates automatically, so it's a handy way for folks to see what you have to work with.
As for the level and gear reqs, I would hazard a guess that it is doable at those numbers, depending on what squad come you have, and what kind of mods you have.
You don't necessarily need jawas to farm cd mods, nor res for speed mods, while those are good and nice to have, it's actually quite useful to farm several sets of good health mods as a starter base for a squad. Which you can do tier three using whichever chars you want, lots of times issues arise from being outrun by your enemy. Speed primary arrows are a good idea, five dot preferred , followed by speed secondary stats on the rest of the mods. Speed helps, it's the top rated stat to increase, but offense hard number secondaries, not percent, is another good stat, cc boosts are helpful also. Prot and health secondaries are also up there.
It almost sounds like you would be served well by farming up a coup,e chars worth of good health mods you can use , then as you develop jawas , you can replace the health mods with a cd set and pass the health mods down to another char.
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