Forum Discussion
6 years ago
"ButtrmlkPncakes;c-1843357" wrote:
The matchmaking algorithm simply can't go through every single character in your roster and gauge whether or not it's a "fair" match. It would have to say "well, player B has Traya and player A doesn't, but player A does have Thrawn and Magma so let's check their speeds to see if player A has a shot at beating player B's Traya. Now moving on, let's look at possible JKR counters..."
It would be a massively unwieldy algorithm unless they just kept all those stats for every player in anticipation of each GA. The algorithm would have to be reworked every time a new character came out to account for new counters and things as well. Much better to just do it based on GP and let people optimize their rosters or not. Do you want players to only ever be matched up against players who have the same top 50 characters as themselves? Is the solution to these unfair matches to make it so every battle is 100% mirror matches that are won by speed mods? Sounds boring to me.
The better solution is to change the GP calculation itself to more accurately reflect utility. For example, the points allocated for gear are almost linear, when they should actually be exponential. A G12+3 character is 177748 GP while a G8+3 is 13648; in no universe is the latter 75% of the value of the former. Character rarity is also overvalued in the calculation, with the jump from 6* to 7* adding over 3000 GP by itself!
There's nothing wrong with the matchmaking algorithm; it's the underlying data that isn't very good. Redoing the GP formula would result in matchups that at least had a relatively consistent amount of G12 characters and zetas, while still giving a wide variety in roster types and mods. Wouldn't be mirrors, as the algorithm wouldn't differentiate between G12 Lobot and G12 Palpatine or between zetas on Bastila and Clone Wars Chewbacca. Bad rosters would still be bad, and good rosters would still be good, but there'd be a lot less of the ugly matchups where one guy has 50 G12 & 10 G1 and the other guy has 10 G12 & 55 G8.
The sub-G8 gear isn't a limited resource and doesn't bring characters to a useable level, ergo it really shouldn't be worth nearly any GP. As they say in the big data business; garbage in, garbage out.
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