Forum Discussion

Javick_Starage's avatar
6 years ago

GA matchmaking

It could do with some improvement.

I’m 90% sure where I’m going to place upon first glance at people’s rosters.

I’d recommend a system that looks more closely at specific rosters and teams that are massively advantageous.

E.g. thrawn, treya, palp etc etc.

Maybe putting characters into tiers and comparing gear levels and zetas would make the match-ups more balanced.

In my current event we have a guy who has 20-30 g12 powerful characters (CLS, JTR, Palp, Chewie, 3p0) and at the other end one guy who’s only g12 and zeta is Vader.

There’s room to improve.

P.s. put ships in!
  • "Waqui;c-1759198" wrote:
    "Javick_Starage;d-193739" wrote:
    It could do with some improvement.
    I’d recommend a system that looks more closely at specific rosters and teams that are massively advantageous.

    E.g. thrawn, treya, palp etc etc.

    Maybe putting characters into tiers and comparing gear levels and zetas would make the match-ups more balanced.

    In my current event we have a guy who has 20-30 g12 powerful characters (CLS, JTR, Palp, Chewie, 3p0) and at the other end one guy who’s only g12 and zeta is Vader.


    So, why should players, who developed a stronger roster (still with the same total GP as his opponents) only be matched with other strong opponents? Why shouldn't he instead benefit from having developed his roster well? Why should a player with a weaker roster (same GP) have an easier path to take first place than the player with the stronger roster and get the same rewards as him/her? How would that be even remotely fair and balanced? I suspect, that the algorithm actually makes sure to not pit all the strong players against each other. From what I've experienced each 'pod' of eight has had a good mix of strongly built and weakly built rosters.

    Yes, including ship GP in the algorithm, when ships are not even used is silly. Apart from that using roster GP as the 'main' match-making parameter seems quite fair.



    All depends on how long you’ve been playing though doesn’t it.

    If you start new it’s easy to know which teams you should farm and which to avoid.

    I have a lot of older teams that were meta or raid relevant but in today’s environment are cannon fodder.

    Eg droids with jawa support, lando, teebo, jedi’s (Anakin, Aayla etc)

    All of these characters are useless and thus I won’t gear them higher which means they ultimately do nothing but give me harder opponents by inflating my GP.

    Personally I think only g10+ characters should be considered. Anything below that doesn’t actually help.
  • If you get to over lvl 85 and haven't decided to farm any of the legend's then why should you have as much chance as the person who has.

    I have a lvl 85 farm Luke, storm han,

    That's 20k gp that I've had to pay to get CLS.

    Surely if someone has gone to the effort of doing heroic sith with their guild they should have an advantage.

    I would say though that being able to hide teams whilst adding strategy does create a more negative experience as your opponent is stuck behind a power form. As opposed to being able to have 5 battles with one they can't get past.

    But if someone deliberately keeps their GP down for GA they do worse in TB etc. You can't have their cake and eat it.

    EDIT: also GA is precisely where toons like Aayla and Lando Rock. My gear 11 Aayla and 10 Lando are stars who trash an underdeveloped b/c team.
  • "Pentagon;c-1759220" wrote:
    If you get to over lvl 85 and haven't decided to farm any of the legend's then why should you have as much chance as the person who has.

    I have a lvl 85 farm Luke, storm han,

    That's 20k gp that I've had to pay to get CLS.

    Surely if someone has gone to the effort of doing heroic sith with their guild they should have an advantage.

    I would say though that being able to hide teams whilst adding strategy does create a more negative experience as your opponent is stuck behind a power form. As opposed to being able to have 5 battles with one they can't get past.

    But if someone deliberately keeps their GP down for GA they do worse in TB etc. You can't have their cake and eat it.

    EDIT: also GA is precisely where toons like Aayla and Lando Rock. My gear 11 Aayla and 10 Lando are stars who trash an underdeveloped b/c team.


    tmtb is a group effort. And in that group you have a mix of PvP and pve players. So it nullifys the advantage and disadvantage.

    GA is PVP only. So there is zero nullification.

    This all comes down to when did you start olaying the game.

    I have 2 accounts. 1 from inception of game. 3.7 million GP... And one from 18 months ago... 2
    2 million gp... f2P for both and my newer account will slaughter my ilder account 100 out of 100 times. And yet both are in guilds that 45 and 48 TB's
  • "Javick_Starage;c-1759204" wrote:
    "Waqui;c-1759198" wrote:

    So, why should players, who developed a stronger roster (still with the same total GP as his opponents) only be matched with other strong opponents? Why shouldn't he instead benefit from having developed his roster well? Why should a player with a weaker roster (same GP) have an easier path to take first place than the player with the stronger roster and get the same rewards as him/her? How would that be even remotely fair and balanced? I suspect, that the algorithm actually makes sure to not pit all the strong players against each other. From what I've experienced each 'pod' of eight has had a good mix of strongly built and weakly built rosters.

    Yes, including ship GP in the algorithm, when ships are not even used is silly. Apart from that using roster GP as the 'main' match-making parameter seems quite fair.



    All depends on how long you’ve been playing though doesn’t it.

    If you start new it’s easy to know which teams you should farm and which to avoid.


    I believe experienced players have that knowledge too.


    I have a lot of older teams that were meta or raid relevant but in today’s environment are cannon fodder.

    Eg droids with jawa support, lando, teebo, jedi’s (Anakin, Aayla etc)

    All of these characters are useless and thus I won’t gear them higher which means they ultimately do nothing but give me harder opponents by inflating my GP.


    You and your opponents have almost the same total GP, right? So, if you started way back when droids and Wiggs + Lando was a thing, and your opponent started (more) recently, then I guess, you either had a break from the game or you didn't play consistently every day, while your opponent played more consistently. So, to repeat myself:
    Why shouldn't your opponent benefit from having developed his/her roster better than you?

    (On a side note, Anakin and certainly Aayla have their uses in GA, and my alt's opponent choked on a Teebo lead ewok team yesterday, but i get your point)


    Personally I think only g10+ characters should be considered. Anything below that doesn’t actually help.


    A team of low gear Ackbar and C-3P0 with high gear Leia, actually did well on offense for me yesterday. In december my alt had success with the strategy of setting a Chewie defense (weak defense) against an opponent with far better character GP than me (He never got through my fleet, while I cleared his board). If low gear characters can be used - and used successfully - why shouldn't they be considered for matchmaking?



  • The issue isn't in the matchmaking. Conceptually, matching all players with a near-identical rating is the correct move; players that focused on this game mode exclusively should win more often than not, and players who focused on other game modes should lose most of the time. Everyone else will fall somewhere in-between.

    The real problems are a) the calculation for GP is arbitrary and not really a good data point for comparison, b) the PvP modes of the game are structured in a way where whatever team goes first wins 80+% of the time, and c) there are too many teams with protection regeneration or resetting buffs (Saviour, Zombie, Bastila lead) that prevent attrition from being a viable strategy.



  • My opinion is that it's really only gear 11/12 that matter, maybe a few gear 10, so if you want more competitive matchups only count GP from gear 11/12 in the top end. For lower overall GP count others.

    But that will give a competitive matchup.
  • "Rmaxtpmx;c-1759314" wrote:
    Concerning character tierd, consider the fact that magma trooper can beat a traya squad. The whole point of this mode is to strategize how best to use your roster, and then how best to set a defense. If your GP is skewed by fluff, it's up to you to start focusing on gearing certain characters higher, and focus on mods.

    There is no gp difference between a purple 5* mod with no speed and one with 15 speed, for instance. It's not matchmaking's fault if you've ignored mods, and matchmaking based on mods would be crazy, considering that's sort of the point from a business perspective.

    The fact is that there are a lot of different kinds of players, focused on different areas or styles of the game. If you want to focus on GA, it may take some time to adjust your roster, but that's what you'll have to do. Otherwise, set a defense, and enjoy some free rewards.


    To a point yes, but is a gear 9 magmatrooper a threat to a g12 treya?

    Matchmaking really needs to take into account gear.
  • "Sparrow;c-1759822" wrote:
    My opinion is that it's really only gear 11/12 that matter, maybe a few gear 10, so if you want more competitive matchups only count GP from gear 11/12 in the top end. For lower overall GP count others.

    But that will give a competitive matchup.


    I'm not so sure, that a competitive matchup is really the goal here.
  • "Waqui;c-1759198" wrote:
    "Javick_Starage;d-193739" wrote:
    It could do with some improvement.
    I’d recommend a system that looks more closely at specific rosters and teams that are massively advantageous.

    E.g. thrawn, treya, palp etc etc.

    Maybe putting characters into tiers and comparing gear levels and zetas would make the match-ups more balanced.

    In my current event we have a guy who has 20-30 g12 powerful characters (CLS, JTR, Palp, Chewie, 3p0) and at the other end one guy who’s only g12 and zeta is Vader.


    So, why should players, who developed a stronger roster (still with the same total GP as his opponents) only be matched with other strong opponents? Why shouldn't he instead benefit from having developed his roster well? Why should a player with a weaker roster (same GP) have an easier path to take first place than the player with the stronger roster and get the same rewards as him/her? How would that be even remotely fair and balanced? I suspect, that the algorithm actually makes sure to not pit all the strong players against each other. From what I've experienced each 'pod' of eight has had a good mix of strongly built and weakly built rosters.

    Yes, including ship GP in the algorithm, when ships are not even used is silly. Apart from that using roster GP as the 'main' match-making parameter seems quite fair.


    As of my last matchup I was matched against players with all 8 defensive slots with higher power players and he was able to have enough power to still beat all 8 of mine. Making my roster unequally matched which has a 2.3million gp while as previously said in other comments as well average 100k to 150k go over mine
  • I have 2.04m toon GP and everyone I had to fight has 200-300k more in toons than I had, though i had generally speaking more ship GP and one player who i needed to fight has overall 100k in GP than everyone else.

    Simple if toon vs toon use toon GP and if ship vs ship use ship GP and if you use both use GP if you want to have it simple