"Waqui;c-2207063" wrote:
"LukeDukem8;c-2207010" wrote:
It shouldn't matter how smart someone plays or what toons they did or did not farm. Good game design would match two people of equal inventories (not just on GP math). This makes for a better experience for BOTH players.
I have never disagreed about personal choices, I have never even disagreed that the players who are more focused on GAC are probably set up for more success. (as they should be)
But the thought that someone is playing the game 'wrong" and how it makes total sense for a kraken with 4 GLs should or could be matched with someone with 0 is good for the game because the kraken gets variety is insanely stupid.
How would your experience be if every GAC would consist of 12 mirror matches with players of equal inventories? I would become bored pretty quickly.
Also, you seem to be contradicting yourself. "Good game design would match two people of equal inventories" but at the same time "players who are more focused on GAC should be set up for more success". How would players who build their roster well for GAC be set up for more success if they are matched with players with equal inventorie?
Noone is playing the game wrong. There's no right or wrong way. However, a player who chooses to relic Phoenix, tusken and ewok instead of unlocking a GL will have a hard time in GAC - as they should. How you build your roster influences your chances of success. It's no different than other game modes.
I think you are taking the balanced/equal comment to a bit extreme. There will always be variances. However the GL disparity takes things to a new level that compromises (my belief) of the spirit of the game mode, not to mention overall game enjoyment by both sides. (again my position).
Let's be honest about the difficulty in facing a GL on defense and how it would eat up significant resources to a player who doesn't have a GL, much less a 2 GL disparity.
As for those that are GAC focused, there are other factors to consider than just toons. Mods, factions, theory crafting design that (should) come more into play beyond just having a GL advantage or not.