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TheWeeLebowski's avatar
4 years ago

GAC mismatches

Dear CG,

Please, can you revise your matchmaking for Grand Arena division 1? Why are we facing opponents with astronomically higher GP totals (1.5 mil+ more)? Just reached this division and suddenly my opponents have a much, much deeper roster than I do. That wasn't an issue in previous divisions. It isn't fun guys.

That's it, everyone have a nice day.
  • "BadunkAdunk;c-2242516" wrote:
    Doesn't always play out that way for me. It's actually relatively frequent that I'll end up with defensive holds, and that's not for lack of saving an offense. It's happened several times in division 1 and I just got here.


    Rarely happens to me but it does. Did this round in fact. But I won. I have more GLs.

    Git more GLs.
  • "BadunkAdunk;c-2242549" wrote:
    You're missing what I'm saying. My last round had one defensive hold, and the round before that had two defensive holds. Is that what "it" is about? That's 2 and 3 battles respectively. You're completely wrong that these stops don't happen, so quit gaslighting with what "it" is and isn't about.


    I assume this was a reply to me, so:
    I never claimed that defensive holds don't happen. Stop making things up.

    Here's my claim again:

    "Waqui;c-2242533" wrote:
    In your 3 most recent rounds the round winners used 31.3 characters on offense on average along with the 33 characters on defense.


    "your 3 most recent rounds" refers to the 3 most recent rounds according to your GAC history on swgoh.gg.

    Whether you like it or not the round winners didn't use a whole lot more characters to win than the number of characters that are included in the matchmaking. Whether you like it or not those great disparities in total roster GP which you experienced didn't matter much for the outcome of the round. GP of unused characters didn't affect the outcome.

    "BadunkAdunk;c-2242549" wrote:

    I would suggest the GP disparities be pared back as they are in previous divisions.


    By splitting up div. 1 in 2 (or more) brackets?

    "BadunkAdunk;c-2242549" wrote:

    Is this like, all you do?


    I try to avoid making stuff up, yes.
  • I remember that, and it wasn't fun. But surely there is some way to match GP better within their updated algorithm? Maybe not. When I'm facing someone top-loaded like myself with this large GP disparity it's a much different story than if the roster is more spread out, so I agree GP shouldn't be the only consideration. It even feels like the issue has a lot to do with being at the bottom end of the spectrum for division 1.

    I still feel like lower level character development is not the way to go and the dude who said "Git more GLs" is on the money. Sure a more balanced roster would help but it's not doing anything against JML in 3v3.

    Even though the goal is obviously to score as highly as you can using one-shot battles, it just doesn't always work out that way and that is as much of a part of the game as anything else. It happens, and it's supposed to happen. It's one of the dynamics of GA that makes it interesting. Just because your chances of success diminish with every loss doesn't mean you can't inflict that same predicament on your opponent.

    I believe you're right that it will get better with a relic SLKR but the amount of GP bloat that comes before seems like a major hindrance here.

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