4 years ago
GAC ranking is irrational
Are there any plans to fix GAC? When will winning carry the weight it should? Someone with one loss should never rank higher than someone with zero losses no matter how many banners. What this cr...
"DarjeloSalas;c-2204212" wrote:"GIJippo;c-2204194" wrote:
Check out this awesome scenario:
An NFL team plays in the toughest division. They go undefeated even though the games were low scoring. But, because 6 other teams play in crappy divisions they rack up more points and are awarded the 6 playoff spots even though they all managed to drop a game. Not only do they rank ahead of the undefeated team, the undefeated team doesn't even have a post season!
But as we all know that would never happen. Because that's dumb. Why bust your balls going undefeated????
This is swgoh, not the NFL."GIJippo;c-2204190" wrote:"DarjeloSalas;c-2203944" wrote:"GIJippo;c-2203906" wrote:
If it were me, I would offer bonus banners for the point differential in a win. If your opponent doesn't clear anything, you get the banners of the difference in the score added on top. Easy. Because right now, just going by banners makes people just go all offense in clear and who cares. They can lose TWO matches and still rank ahead of me when I worked to BEAT my opponent if I happen to draw some ringers that set hard D. I don't know why the idea that winners should rank higher than losers is controversial. It's so stupid simple of a concept.
There’s a paradox in here.
As has been explained a few times, the biggest point differential occurs when your opponent doesn’t try. You suggest you should be rewarded for when you “beat” your opponent, but people who are drawn against several opponents who set defence and no more will be rewarded far more than people drawn against opponents that try.
The problem with most of these suggestions is that the key determining factor in the banners awarded is what your opponent does. But you can’t control that. If I draw 12 successive people who all try and I win narrowly each time, I’m going to be miles behind someone who draws even just a couple of opponents who don’t try.
Do you mean except for when you set big D and they AFK set and you only get one territory and win? You say a "big" differential in that? I sure don't.
No. I mean, for example, I round 1 of the current GA, my opponent beat 1 team then failed against my Rey. I then full cleared him. He did not attack again.
If I understand you correctly you’re suggesting that I get rewarded for my huge banner differential? I can’t get behind that idea. Some enemies fight til the death, others give up the second they know they can’t win. The winners in those matches are not in control of what their opponent does, so it is not workable to reward people for the banner differential. Just the banners they earn.EXACTLY. Your opponent can set cheesy defense to not allow but 2 lands even though they lose in the process to keep you from clearing and ranking. This sucks because YOU CAN'T CONTROL THAT. There is no tenable argument FOR your opponent being able to control YOUR rank.
I’m not entirely sure what your first sentence means, but you’re proving my point, not countering it.
If people are rewarded for their points differential, those who get matched with people that don’t attack gain an advantage that is absolutely nothing to do with anything they’ve done. If people stop you scoring highly by setting defences you can’t beat, isn’t that the whole point of the game mode? Why should someone who can’t full clear their opponents be rewarded more than someone who can?
I do think the points / ranking system could be improved, but what you’re suggesting is not the solution because all it does it make more problems.
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