AtuinTheGreat wrote:So we at least agree about the most crucial aspect - the lack of transparency.
We also agree on the other crucial part — that
AtuinTheGreat wrote:It's getting ridiculous. People are losing 100 and 200 points, some even more.
squish in Kyber (especially K1) is way out of control and not sustainable.
AtuinTheGreat wrote:Their manual interference is what caused it to get out of control.
Well we don't know that, as we have no transparency. All we're told is that it's WAI. In all honesty I've lost total faith in they know what they're doing. If it is WAI they're clueless but in all probability it is not WAI. The only reason I can think of that it is WAI and was done deliberately is to remove the false accounts from K1, which it isn't doing.
AtuinTheGreat wrote:harvestmouse1 wrote:
Can't do that. Especially with leagues and divisions. The squish is needed.
Yes they can, and they should. The entire system is like a living thing, and will stabilise eventually. Maybe set a max possible score that cannot be surpassed, but that all.
Well, here we disagree. Especially, if the number of players fluctuates. To be honest, I don't see the need of leagues and divisions at all. It just complicates things, especially league changes which disproportionate end of season changes. This forces players to move much further than their actual skill.
AtuinTheGreat wrote:Now, here's the thing - the definition of K1 is not "be among the top X%", but "have at least 3610 points". Therefore, even if everybody gets squished evenly, everybody will just drop from K1 evenly, and the amount of people in K1 will shrink, which is exactly what happens.
Well as we have discussed, there wasn't really a problem 6 months ago before this squish adjustment. The whole idea of the eco-system is to maintain healthy sized divisions. If squish isn't doing that, it's not working. If players are squished towards K3, they're naturally move back towards where they were as the season progresses. The fact it's not working correctly now highlights a problem we didn't have before...with a well working squish.
I don't really see a well working squish without leagues or divisions being big enough to get worked up about.
AtuinTheGreat wrote:If you win and get dropped regardless, (not compared to others. Objectively!) it means the system is broken and the least you can do is stop the thing that breaks it
We need the 'illusion' of continually climbing. What we actually need a stable and surviving environment that stays constant. If players feel disillusioned because of unfair losses of Skill Points, then it isn't working.
If they were to remove squish, then the whole thing would need a radical re-think. Maybe, that's possible, but it would need a lot more work and a lot more management (due to fluxes of player numbers and maintaining stability across the leagues). I don't think there is any universe where 'increasing the management' fits with their agenda; they have big green rabbits to make!