"DeusArt;c-2394167" wrote:
Current system has dead end, it sort player by success and give them 50/50 winrate.
This is a League system, with promotions and relegations. It's successful in many different games and sports all over the world. There is no 50/50 win rate as such, it's a case of being promoted until you find your balanced spot.
"DeusArt;c-2394167" wrote:
Only Kyber 1 has real competitive GAC.
Your source for this? I've been as high as Kyber 3 and as low as Aurodium 3. I've spent the most time in Aurodium 2, then Kyber 4. I'm very very happy with how competitive my games are. I've watched a fair bit of Ahnaldt101's f2p account. That rose from Carbonite to mid Chromium. Although he complains a lot about the GP, his matches are again pretty good and competitive.
"DeusArt;c-2394167" wrote:
When you start with GP - that's GP game, when you win/lose it will lead you to success based system with each new season and stops on 50/50 again. Then refresh gives you new start:
Yes, but you're not addressing my complaint. You can't get a tattoo 'for a bit'. As you can't build your roster towards a lean GP 'for a bit'. Once you've built freely, you cannot go back. So you're suggesting a system that is GP orientated because it suits you.
"DeusArt;c-2394167" wrote:
For huge GP, uneffective rosters - betters league rewards from start and easy challenge on late game with low GP opponents
For low GP, effective rosters - better winrate rewards from start and hard challenge on late game with Big GP opponents.
The same as what we have now. Low GP effective rosters are getting league rewards than they would at the start of your system.
High ineffective roster players are now getting better match ups. Exactly the same, you're just deciding who gets what differently and using GP match making to do it.
"DeusArt;c-2394167" wrote:
Just attach to this really good reward at the end of GAC year and it will give huge stimulation to play all year.
But you seem like the rewards you're now getting (well above your starting league) aren't enough. However, you're suggesting for others it would be enough?
"DeusArt;c-2394167" wrote:
What do you mean? I should be punished for good winrate?
Absolutely not. I think you should be rewarded, which is the case. You are now getting much better rewards and have progressed to Aurodium; a real achievement.
"For huge GP, uneffective rosters - betters league rewards"As you pointed out yourself, better league rewards are an enticement.
"DeusArt;c-2394167" wrote:
I'm not interested on those who is easy win for me or those who is unbeatable for me. I want someone who is competitive for me.
Well that's what you're asking for, going back to a GP system. Ask around see how many players here used to go 12/0 under the GP system.
I doubt many here went worse than 9/3.
And remember, for every 12/0 player, there's a 0/12 player. The yang to your ying.