Arkra: Kit Concept
(If you don't like it, don't read...cough)
Lore: One of the original Dark Jedi who fled the order, Arkra was the first to learn the secret to endless age and power through a perpetual force ritual. Unsatisfied with sharing Korriban with the Empire, he found Leronia and forged his own. As centuries passed, Arkra grew so powerful and reclusive that the Sith mistakenly deified him as the dark side itself, a misconception that suited Arkra's secretive nature. Over the millenia, he sought out each new Sith Emperor and brought them under his will - or disposed of them and selected a more suitable candidate. In this way, Arkra has shaped galactic history for thousands of years, until he finally decided to step out of the shadows...
As the leader of a new Sith Empire team, Arkra specialises in granting his allies power and benefitting massively from their defeat. He also introduces two new effects - Shrouded, which prevents him from being targeted by either his enemies or his allies, and Wild Rage, a gift from him to a pawn that grants them stacking bonuses that only serve to empower Arkra more when that pawn eventually falls.
A ruthless warlord, Arkra leads the Sith Empire from the shadows, sows confusion among his enemies and sacrifices his allies to fuel his power.
Unit Name - Arkra
Tags - Galactic Legend, Dark Side, Support, Leader, Arkan Empire, Sith
Mastery - Accuracy, Defense Penetration, and Health Steal
I Will Tolerate You No Longer (Ultimate ability)
(I recommend reading this after the rest of the kit)
Requires 100% Ultimate Charge to activate.
Ultimate Charge: Arkra gains Ultimate Charge from using Saber Severance and Concussive Strike. He also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated.
All other living allies are instantly defeated and lose 100% of their Defense, Max Health, Offense, Potency and Tenacity, then Arkra loses Shrouded and gains 100% of the amount lost in addition to his own stats until he is defeated (see Ancient Armour for a description of Shrouded). Arkra gains +120 speed for each defeated ally before this ability was used. This ability can’t be evaded or resisted, and units defeated by it can’t be revived.
If no other allies are present when this ability is used, Arkra enters an aggressive stance, loses Shrouded, then triples his current Mastery, dispels all buffs on all enemies, which can’t be evaded, inflicts Vulnerable on them, gains +35% Counter Chance and gains Wild Rage until he is defeated, which can’t be prevented or dispelled (see Forceful Bestowal for a description of Wild Rage). These effects can’t be dispelled, evaded or resisted by enemies and last until the end of battle. Additionally, enemies can’t be revived. Wild Rage persists across encounters.
Saber Severance (Basic) (Final text, Zeta)
If it’s Arkra’s turn, deal Physical damage to target enemy. Dispel all buffs on them and all debuffs on Arkra, then target enemy is inflicted with all debuffs dispelled and Arkra gains all buffs dispelled for 2 turns (excludes stealth and taunt).
If both Arkra and target enemy are buffed, this ability deals 100% more damage. If the target enemy is already debuffed, inflict Fear for 1 turn, which can’t be evaded.
Arkra gains 2% Ultimate Charge for each active Arkan Empire ally.
If this ability is used outside of his turn, deal Physical damage to target enemy, then all Dark Side allies recover 10% Max Health and Protection, doubled for Arkan Empire allies, and all Light Side enemies are inflicted with Confuse for 1 turn.
(Animation - Arkra spins his lightsaber with one hand, then strikes down vertically while holding with both hands)
Concussive Strike (Special 1, cooldown 4) (Final text, Zeta)
Deal Physical damage to all enemies and an additional instance of true damage for every other turn an enemy has taken during this encounter. Inflict Daze and Confuse on all enemies for 2 turns, which can’t be evaded by an enemy if they have Foresight. If the target enemy is the weakest or a Jedi, also inflict Fracture on them until the end of Arkra’s next turn, which can’t be copied, dispelled, evaded or resisted. This ability inflicts an additional stack of Confuse on subsequent uses (stacking, max 3).
For each debuff inflicted by this ability, all Dark Side allies gain +1% Mastery until the end of battle (stacking), doubled for Arkan Empire allies. Arkra gains 1% Ultimate Charge for each debuff resisted.
If Arkra has Wild Rage, Confuse lasts for 3 turns and can't be dispelled.
(Animation - Arkra puts one foot forward, then forcefully pushes out with a claw-like hand)
Forceful Bestowal (Special 2, cooldown 5) (Final text, Zeta)
Dispel Buff Immunity from all other Dark Side allies, then they take damage equal to 45% of Arkra’s Max Health and gain Wild Rage for 2 turns, which can’t be copied. This damage can't defeat them. All Arkan Empire allies gain Speed Up, Health Steal Up, and Offense Up for 2 turns and gain an additional bonus depending on their role:
Attackers- Gain Defense Penetration Up and an additional +100% Offense for 2 turns
Tanks- Gain Defense Up and double their Max Health for 2 turns; if Arkan Soldier is an ally, he assists
Support- Gain 50% turn meter and reduce their cooldowns by 2 (this ability’s cooldown is unaffected)
Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged by an attack (stacking), -50% tenacity; can’t gain Ultimate Charge
(Animation - a glowing red ball of energy forms in Arkra’s raised palm, then glowing red tendrils arc towards his allies)
The Warlord (Leader) (Final text, Zeta)
Sith allies have +20% Mastery, +15% Max Health and +20 speed, doubled for Arkan Empire allies. Allies gain +2% counter chance and Potency for each debuff on them. If all other allies were Dark Side Non-droid and Non-leader Sith, Sith Empire or Arkan Empire at the start of battle:
- All allies gain +15% Critical Chance
- When an ally inflicts a debuff, for each Jedi, Old Republic and Galactic Republic enemy the selected target loses 1% turn meter
- Allies who have the Sith Empire tag at the start of battle also gain the Arkan Empire tag
- While allies have Wild Rage, they have +30% counter chance and have their cooldowns increased by 1 when they are inflicted with a debuff (limit once per turn)
Each time a Non-droid Sith or Arkan Empire ally critically hits an enemy, they gain +50% critical damage until they do not score a critical hit and +1% Mastery until the end of battle. If a Non-droid Sith or Arkan Empire ally scores 3 consecutive critical hits, they gain Damage Immunity for 1 turn. Allies can’t score critical hits while they have Damage Immunity.
Ancient Armor (Unique) (Final text, Zeta)
At the start of battle, Arkra loses all Protection and gains that much Max Health and loses 70 speed for each ally present, which cannot be changed by an enemy ability or debuff. Arkra is immune to Fear and attacks based on health, has +300% Defense against Light Side enemies, and can ignore taunt effects to target a debuffed Old Republic, Galactic Republic or Jedi enemy.
Whenever an ally uses any ability, Arkra gains Shrouded until the end of the next unit’s turn, which can’t be actively dispelled. If there is any version of Draak Davaron on the enemy team, he takes damage at the start of each of his turns equal to 8% of Arkra’s Max Health, which can’t be evaded. This damage can’t defeat Draak. Additionally, whenever a Sith ally uses any ability that ignores Protection, they deal bonus true damage equal to 30% of their Potency, doubled for Special abilities. If Sith Assassin is an ally, all her cooldowns are reduced by 2 and she also gains Stealth and Potency Up for 1 turn at the end of each of her turns.
Arkra gains Ultimate Charge when using Saber Severance and Concussive Strike. He also gains 1% Ultimate Charge whenever a buff on a Dark Side ally expires, and 5% Ultimate Charge when a Sith ally is defeated.
Shrouded: Cannot be actively targeted by enemy or ally abilities. This character’s appearance is altered while this effect is active. This effect can’t be gained if no other allies are present.
Galactic Legend (Unique) (Final text, Zeta)
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Recommended Mods: Speed + Health
Speed Mods help balance out Arkra’s losses, and Health keeps him in the fight long enough to use his Ultimate ability.
Triangle (Holo-Array) Primary: Protection
Cross (Multiplexer) Primary: Protection
Circle (Data-Bus) Primary: Protection
Arrow (Receiver) Primary: Speed
Secondaries: Speed, Health, Protection, and Potency