4 years ago
Galactic Legend Master Kenobi
Inspiration: Obi One is a controlled Jedi who uses strategy and exploits weaknesses to protect himself and his allies
Factions: Galactic legend, Support, Galactic Republic, Jedi
Synergy: Ki-Adi-Mundi, Mace Windu (reworked), Grand Master Yoda, Jedi Consular
Basic: ZETA: I will do what i must: Master Kenobi gains retribution and tenacity up for the duration of the battle, which cannot be dispelled or prevented. Deal physical damage for each buff on Master Kenobi
Special 1: ZETA: reluctant warrior: cooldown 2: Master Kenobi deals special damage to all enemies and deals damage an additional time for each sith enemy.
Special 2: ZETA: Master duelist: cooldown 4: Master Kenobi deals damage to target enemy equivalent to his max health percentage. All Jedi allies gain tenacity up for 2 turns and 10% health
Leader: ZETA: For the Republic! For Democracy!: all light side allies gain +30% mastery, Health, offense, and tenacity.
Passive: ZETA: Relentless leader: Master Kenobi gains 10% max health and taunt for 2 turns every time a Jedi ally is inflicted with a debuff. Whenever Master Kenobi uses his special abilities, call all galactic republic Jedi allies to assist dealing -30% damage.
Passive: ZETA: Galactic legend: Master Kenobi is immune to percent damage effects and destroy effects. Master Kenobi gains 2% defense every time a debuff is inflicted on Galactic Republic Jedi allies and 2% offense whenever support or healer allies gain a buff.
Ultimate: i have the high ground: gain 5% mastery charge whenever an ally resists a debuff. Master Kenobi gains Taunt and defense up for 3 turns, every turn master Kenobi doubles his offense and reflects 2 times the amount of damage dealt to him in his ultimate. Master Kenobi cannot have his turn meter or turn order manipulated for the duration of the battle.
Factions: Galactic legend, Support, Galactic Republic, Jedi
Synergy: Ki-Adi-Mundi, Mace Windu (reworked), Grand Master Yoda, Jedi Consular
Basic: ZETA: I will do what i must: Master Kenobi gains retribution and tenacity up for the duration of the battle, which cannot be dispelled or prevented. Deal physical damage for each buff on Master Kenobi
Special 1: ZETA: reluctant warrior: cooldown 2: Master Kenobi deals special damage to all enemies and deals damage an additional time for each sith enemy.
Special 2: ZETA: Master duelist: cooldown 4: Master Kenobi deals damage to target enemy equivalent to his max health percentage. All Jedi allies gain tenacity up for 2 turns and 10% health
Leader: ZETA: For the Republic! For Democracy!: all light side allies gain +30% mastery, Health, offense, and tenacity.
Passive: ZETA: Relentless leader: Master Kenobi gains 10% max health and taunt for 2 turns every time a Jedi ally is inflicted with a debuff. Whenever Master Kenobi uses his special abilities, call all galactic republic Jedi allies to assist dealing -30% damage.
Passive: ZETA: Galactic legend: Master Kenobi is immune to percent damage effects and destroy effects. Master Kenobi gains 2% defense every time a debuff is inflicted on Galactic Republic Jedi allies and 2% offense whenever support or healer allies gain a buff.
Ultimate: i have the high ground: gain 5% mastery charge whenever an ally resists a debuff. Master Kenobi gains Taunt and defense up for 3 turns, every turn master Kenobi doubles his offense and reflects 2 times the amount of damage dealt to him in his ultimate. Master Kenobi cannot have his turn meter or turn order manipulated for the duration of the battle.