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treebunner's avatar
4 years ago

Galactic Republic Jedi reworks PT 1

Mace Windu
Spoiler
· Basic Level 8
Invincible Assault:

Deal Physical Damage to target enemy. If Mace is above 50% Health, this attack deals 75% more Damage , and Mace gains Critical Chance Up for 1 turn. If Mace is below 50% Health, he Recovers Health equal to 75% of the Damage dealt, and gains Defence Up for 1 turn.
•25% chance to apply Stagger for 1 turn if all allies are Galactic Republic Jedi, doubled on enemies with Shatterpoint.


*NEW Special Ability*
· Special · Level 8
Master Of The Order 3 turn cooldown:

Deal Special damage to target enemy and remove all positive status effects, Mace gains 1 stack of * "Master Of The Order" for each effect dispelled.
(ZETA) •All Galactic Republic Jedi Ally gain Health Up and Potency Up for 1 turn.
This attack is Guaranteed to Critical hit on enemies with Shatterpoint, and deals 5% more damage for each stack of "Master of The Order" on Mace Windu, doubled if Mace has Taunt.



*NEW Special Ability*
•Special• Level 8
This Party's Over, 4 Turn Cooldown:

All Jedi allies gain 10%Turn Meter , Health Steal up, Accuracy Up, Advantage and Defence Penetration Up for 1 turn, then Mace Windu uses Invincible Assault.
(ZETA):
+10% Turn Meter, All Other Galactic Republic Jedi allies assist on target Enemy dealing 35% less damage.
Mace gains 1 stack of "Master Of The Order", for each other Galactic Republic Jedi Ally that scores a Critical Hit.


· Unique· Level 8
Vaapad·

Mace Windu has +20% Offence, Defence and +10% Critical Chance (doubled while taunting).
Mace Deals 20% more damage to enemies with Bounty Hunter's Resolve and Hive Mind.
Mace Windu Recover's 5% of his Max Health when he scores a critical hit.
Galactic Republic Jedi allies gain half of all these bonuses until Mace is defeated.
All other Galactic Republic Jedi allies gain 5% Max Health until the end of the encounter the first time Mace is defeated.


· Unique · Level 8
Shatterpoint

At the start of each of his turns, Mace has a 45% chance to inflict Shatterpoint on a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 35% Turn Meter whenever he attacks an Exposed enemy.
•(ZETA) 85% Shatterpoint Chance on Each enemy.
Recover 10% Max Protection, Taunt for 1 Turn and gain +1 stack of "Master Of The Order" with attacks on Enemies with Shatterpoint.
•(Omicron) While in Territory War :
All other Galactic Republic Jedi allies gain 1% of mace's Tenacity, Counter Chance, Accuracy, Speed, Potency and Health Steal each time mace gains 1 stack of Master of the Order.


•Master of the Order. ( Unique Buff )

*"Master Of The Order" ( Can't be Copied,
Resisted or Removed )
Each stack= +2% Tenacity, Counter Chance,
Accuracy, Speed, Potency and Health Steal.

Mace ignores taunts, is immune to
shock and takes reduced damage from
percent health damage.
When Mace reaches 10 stacks he gains 100% Turn Meter, resets his cooldowns (Triggers Once), and gains +5% Critical Damage and +5% Evasion untill the end of the battle.
(Max 10 stacks).

*Shatterpoint
-5% Offence , Defence. Shatterpoint is dispelled and enemies loose 5% of their max health when hit.





Aayla Secura
Spoiler
· Basic · Level 8
Inspiring Strike:

Deal Physical damage to target enemy with a 45% chance to call an Ally to Assist. If the assisting ally is a Galactic Republic Jedi they deal 50% more damage, and have a 15% chance to call another Ally to assist If that ally was a Galactic Republic Jedi, all Galactic Republic Jedi allies gain 5% Turn Meter.


· Special · Level 8
Survivor 2 turn cooldown:

Deal Physical damage to target enemy and Dispell all buffs, Aayla recovers Health equal to 45% of the damage dealt plus an additional 5% of her Max Health for each buff dispelled this way.
•Gain Defence Up for 1 turn, and a 45% Chance to gain Tenacity Up if all Allies were Galactic Republic Jedi at the start of the battle.


· Unique · Level 8
Jedi Valor

Aayla Secura has +40% Tenacity, +15% Potency and Recovers 10% of her Max Health and gains 2% Turn Meter whenever she resists an effect , All Galactic republic Jedi Allies gain half these bonuses untill she is defeated.
All other Galactic Republic Jedi allies gain 5% Counter Chance until the end of the encounter the first time Aayla is defeated.


· Unique · Level 8
Superior Riposte

Aayla has +15% Critical Chance, 75% Counter Chance and +50% Counter Damage. In addition, she Stuns her target for 1 turn whenever she Critically Hits, and Recovers 3% Protection when dealing damage to stunned enemies.



Qui Gon Jinn
Spoiler
· Basic · Level 8
Quick Strike:

Deal Physical damage to target enemy with a 85% chance to gain 35% Turn Meter and a 85% chance to remove 35% of the target's Turn Meter.
Deal 5% more damage for each buff on Qui Gon.
•35% chance to apply Health Steal Down for 1 turn If all allies are Galactic Republic Jedi.


· Special · Level 8
Harmonious Assault 2 turn cooldown

Deal Special damage to target enemy and call a Target Ally to Assist. If the Ally was a Galactic Republic Jedi they both deal 35% more damage, and both Qui Gon and the Ally Recover 10% of their Health and Protection, 12% on a Critical Hit.


· Special · Level 8
Humbling Blow 3 turn cooldown

Deal Special damage to target enemy, remove all positive status effects and apply Speed Down and Defence Down for 1 turn, If an effect is dispelled all allies gain Offense Up for 3 turns.
Qui Gon gains 5% Turn Meter for each buff dispelled and gains 5% Turn Meter for each other Galactic Republic Jedi Ally present.


· Leader · Level 8 Agility Training(ZETA)

Jedi allies have +35 Speed, gain Offense equal to 3 times their Speed, gain Foresight for 2 turns And 10% Turn Meter at the start of each encounter, and whenever any unit is defeated.
•If all Allies are Galactic Republic Jedi at the start of the battle, they gain +2% Critical Damage for each unique buff they have , and gain Advantage for 1 Turn on a finishing blow.


*New unique*
Unique . Level 8
Focus and Reality

Qui Gon has +40% Defence Penetration and +30% Critical Chance .when Qui Gon scores a Critical Hit he gains 10% Turn Meter and Speed Up for 2 turns , Galactic Republic Jedi Allies gain half these bonuses untill Qui Gon is defeated.
All other Galactic Republic Jedi allies gain 5% Speed until the end of the encounter, the first time Qui Gon is defeated. (Doubled if Qui Gon is the leader)




Ima-Gun Di
Spoiler
· Basic · Level 8
Sunder

Deal Physical damage to target enemy and gain 15% Defence stacking untill the end of his next Turn (Doubled on Critical hit)
This attack deals 5% more damage for each Enemy Droid present, and has +5% Health Steal for each other Galactic Republic Jedi Ally present.


· Special · Level 8
Rebuke 3 turn cooldown

Deal Physical damage to target enemy and apply Ability Block and Offence Down for 1 turn, with a 55% chance to deal damage and apply it to a second random enemy, (100% Chance when attacking a Droid Enemy).
Ima-Gun Di gains Defence Up for 2 Turns, and Recover's 5% Protection for each debuff applied.
•All Galactic Republic Jedi gain Protection Up for 1 Turn.


· Unique · Level 8
Jedi Strategist

Ima-Gun Di has +40 Defence, +30% Counter Chance, +20% Counter Damage and a 10% chance to assist whenever a Galactic Republic Jedi Ally attacks during an enemy turn, (All effects doubled while Taunting).
Galactic Republic Jedi allies gain half of these bonuses Untill Ima-Gun Di is defeated.


· Unique · Level 8
Last Stand

Ima-Gun Di recovers 15% of his Max Health each turn for 3 turns whenever he suffers a Critical Hit, (20% if Ima-Gun Di is the last ally combatant.)
(ZETA)
Ima-Gun Di Gains Taunt for 1 turn the first time each other Galactic Republic Jedi Ally falls below 50% Health. All other Galactic Republic Jedi Allies gain 10% Turn Meter, Retribution, Defence Up and Health Over Time for 2 Turns the first time Ima-Gun Di is defeated.


Edit:
Check out the other Galactic Republic Jedi for a mix and match

Pt2
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/243624/galactic-republic-jedi-reworks-pt2#latest

Pt3
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/243625/galactic-republic-jedi-reworks-pt-3#latest
  • I know there is a lot to take on but all feedback is welcome, on all 3 kit pages
  • "Strange_Sash_89;c-2248096" wrote:
    Hey EA-Team, glad to see this! You also thinking about upgrading Plo Koon?


    Plo is on the galactic Republic Jedi pt3 page have a look
  • "DarjeloSalas;c-2248115" wrote:
    "Strange_Sash_89;c-2248096" wrote:
    Hey EA-Team, glad to see this! You also thinking about upgrading Plo Koon?


    This isn’t an EA post - it’s a collection of fan kits.



    Didn't think the kits were that good lol
  • "Sebek;c-2248117" wrote:
    "Treeburner;c-2248116" wrote:
    "DarjeloSalas;c-2248115" wrote:
    "Strange_Sash_89;c-2248096" wrote:
    Hey EA-Team, glad to see this! You also thinking about upgrading Plo Koon?


    This isn’t an EA post - it’s a collection of fan kits.



    Didn't think the kits were that good lol


    (Feedback for all of 3 partz)
    Nice.


    I'll take that