Forum Discussion
9 years ago
Could someone at EA reconcile these two statements for us please?
JUNE 10th
"Galactic War – still one of the most discussed topics in the community, the team has been doing a lot of internal testing to find a way to make Galactic War more enjoyable. The first step is making it not take near as long, and the development team has a solution for this. Starting next week an update will be rolled out that makes some adjustments to Galactic War’s difficulty, which should in turn lower the amount of time it takes for players to complete. We’ll continue to monitor how players are interacting with Galactic War and make additional tuning changes as needed."
JULY 1st
"I wanted to give an update on Galactic War tuning.
Before I get into it, I want to reiterate that the goals of this feature continue to be:
Provide a real challenge to players. In other words: it’s meant to be hard!
Provide a place in the game where your entire collection can be brought to bear. Potentially every character can help you succeed.
Provide a “war of attrition” where health is persisted as you progressed in battles.
Provide a place where there’s an ever-evolving set of challenges in terms of which characters / parties / builds can be most effective. (As more characters are released, and as more types of builds are discovered and developed by the players, this will become increasingly true.)"
JUNE 10th
"Galactic War – still one of the most discussed topics in the community, the team has been doing a lot of internal testing to find a way to make Galactic War more enjoyable. The first step is making it not take near as long, and the development team has a solution for this. Starting next week an update will be rolled out that makes some adjustments to Galactic War’s difficulty, which should in turn lower the amount of time it takes for players to complete. We’ll continue to monitor how players are interacting with Galactic War and make additional tuning changes as needed."
JULY 1st
"I wanted to give an update on Galactic War tuning.
Before I get into it, I want to reiterate that the goals of this feature continue to be:
Provide a real challenge to players. In other words: it’s meant to be hard!
Provide a place in the game where your entire collection can be brought to bear. Potentially every character can help you succeed.
Provide a “war of attrition” where health is persisted as you progressed in battles.
Provide a place where there’s an ever-evolving set of challenges in terms of which characters / parties / builds can be most effective. (As more characters are released, and as more types of builds are discovered and developed by the players, this will become increasingly true.)"
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