Forum Discussion
M4DH4D3R
7 years agoRising Rookie
It’s obvious that there are a lot of divided opinions on this subject, and I can see that both sides have valid points both for and against reducing the required number of completions before simming.
What about this as a compromise: create checkpoints on the GW table. Say, every 3rd node is a checkpoint. Once you have reached a checkpoint “X” number of times you can sim up to that checkpoint. That would reduce some of the tedium, but still require working on improving teams for the higher nodes, and even allow for focusing on more difficult battles. This is a possible scenario = node 3 checkpoint - 25 completions; node 6 checkpoint - 50 completions; node 9 checkpoint - 75 completions; node 12 checkpoint - 150 completions.
What about this as a compromise: create checkpoints on the GW table. Say, every 3rd node is a checkpoint. Once you have reached a checkpoint “X” number of times you can sim up to that checkpoint. That would reduce some of the tedium, but still require working on improving teams for the higher nodes, and even allow for focusing on more difficult battles. This is a possible scenario = node 3 checkpoint - 25 completions; node 6 checkpoint - 50 completions; node 9 checkpoint - 75 completions; node 12 checkpoint - 150 completions.
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