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f406a9d6e32f1f00's avatar
f406a9d6e32f1f00
Seasoned Newcomer
2 months ago

Make an incentive to play older Raids

Upvote this if you support a change

With every new raid the game puts most of the rewards on the new raid and lowers the rewards on the old one. With this in place, most guilds do not play older raids at all. The Devs should change the rules to make older raids playable.

My idea, keep the active focus on the new raid. The Devs want that anyways so people spend money on the new characters. But let the rewards of that raid be non-transferable credits that go towards unlocking an older raid, which all have substantial rewards. 

So as an example, your guild will have to play the Naboo raid several times and score well to trigger the ender raid. The ender raid would give good rewards and serve to unlock the Tatooine raid. Stonger guilds could unlock the ender raid every 3 runs of the Naboo raid and unlock the Tatooine raid every three Naboo raids (or 9 Naboo raids). Weaker guild may take more runs but would eventually get to run them all. When a new raid comes out it just makes the earlier raids more valuable and harder to unlock. It also gives the guild incentive to maximize teams for all the raids.

PS I want another chance that the Pit (Challenge edition)

-R2D2

2 Replies

  • Jaines1's avatar
    Jaines1
    Seasoned Novice
    2 months ago

    I wouldn't mind having the other raids opened up, but I think it should be at the same difficulty as it was at launch (For the 3 new raids, unfortunately the old raid tier would not be feasible to add. Realistically doing just one raid over and over for a year is boring.

    Another thing that could make it better is that once you reach a personal max score (Or personal total score potentially), that you can bring any character 

  • I can’t see me voting for anything that results in me spending more time hitting raids. 

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