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37j04kyaiu0w's avatar
37j04kyaiu0w
Seasoned Novice
2 days ago

Era of Legends suggestion with character kits

⭐ ERA OF LEGENDS — COMPLETE CHARACTER BUILDS

Seven icons. Seven kits. One event.

 

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🌟 Mara Jade — Jedi Knight

Light Side • Jedi • Attacker • Leader • New Republic

Profile: Once the Emperor’s Hand, now a disciplined Jedi Knight trained by Luke. Agile, precise, and deadly with a saber.

 

Basic — Blade of Redemption

High-damage strike; if Mara has Foresight, attack cannot be evaded. Applies Vulnerable.

 

Special 1 — Shadow Step Technique

Self-cleanse → gains Foresight, Stealth, and 50% TM.  

Calls a Jedi ally to assist; if it’s Luke, both gain Offense Up.

 

Special 2 — Jade Tempest

Multi-hit attack that ignores Defense and deals bonus damage per buff on Mara.  

If the enemy is debuffed, Mara gains Critical Damage Up.

 

Leader — Knight of the New Order

Jedi allies gain +30% Offense, +40% Tenacity, and stacking Accuracy whenever they evade.  

Whenever a Jedi uses a Special, they gain 5% TM.

 

Unique 1 — Breaking the Chains

Whenever Mara gains Foresight, she gains stacking Offense.  

Whenever an ally uses a Special, Mara gains 10% TM.

 

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👑 Prince Xizor

Dark Side • Scoundrel • Support • Black Sun • Leader  

Profile: The Falleen crime lord who nearly rivaled Vader’s influence. Elegant, manipulative, and lethally calculating.

 

Basic — Pheromone Strike

Deals damage and applies Potency Down + Offense Down.

 

Special 1 — Pheromone Manipulation

Inflicts Charm (enemy can only target Xizor) and Speed Down.  

If Guri is present, she gains Frenzy.

 

Special 2 — Black Sun Barrage

AoE with Expose, Defense Down, and Target Lock.

 

Leader — Shadow Syndicate Master

Scoundrels and Black Sun allies gain +25% Evasion, +30% Crit Damage, and TM whenever they dodge.  

Whenever an ally evades, Xizor assists with a guaranteed crit.

 

Unique — The Falleen Gambit

Whenever an ally gains Stealth, Xizor gains stacking Potency.  

If Xizor falls below 50% Health, he gains Damage Immunity for 1 turn.

 

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⚡ Guri (Human Replica Droid)

Dark Side • Scoundrel • Attacker • Black Sun  

Profile: Xizor’s personal assassin — a flawless combat droid with lethal precision.

 

Basic — Precision Execution

If Stealthed, attack cannot be evaded.  

If target is debuffed, Guri gains Crit Damage Up.

 

Special 1 — Assassin Protocols Online

Gains Stealth, Foresight, 50% TM.  

Dispel all buffs from target, then deal damage that ignores Defense.

 

Special 2 — Lethal Efficiency Matrix

Massive single-target hit with bonus true damage based on missing Health.  

If target <50% Health, deals double damage.

 

Unique 1 — Human Replica Droid Systems

+30% Evasion, +30% Crit Chance.  

Whenever Guri evades, she assists the next ally to use a Special.

 

Unique 2 — Xizor’s Blade

Whenever Xizor takes a turn, Guri gains stacking Offense.  

If Xizor is defeated, Guri gains Damage Immunity for 1 turn and a bonus turn.

 

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🔥 Kyp Durron

Light Side • Jedi • Attacker • New Republic

Profile: One of the most powerful Force talents in Legends — brilliant, unstable, and dangerously close to the dark side.

 

Basic — Force-Weighted Strike

Deals bonus damage per debuff on the enemy.

 

Special 1 — Force Maelstrom

AoE applying Stagger, Ability Block, Daze.

 

Special 2 — Dark Temptation Surge

Kyp loses 15% Health → gains Massive Offense Up, Frenzy, and stacking Special Damage.

 

Unique 1 — Walking the Edge

When Kyp drops below 50% Health, he gains Damage Immunity for 1 turn and full TM.

 

Unique 2 — Skywalker’s Burden

If Luke is an ally, Kyp gains reduced self-damage and double ramp speed.

 

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💀 Durge

Dark Side • Bounty Hunter • Tank • Gen’Dai • Seperatist

Profile: An ancient Gen’Dai warrior who cannot truly die. Rage incarnate.

 

Basic — Gen’Dai Rend

Applies Bleed + Defense Down.

 

Special 1 — Rage of the Gen’Dai

Self-cleanse → gains Taunt, Frenzy, stacking Max Health.

 

Special 2 — Explosive Regeneration

Sacrifice 20% Health → recover 40% Health, gain Damage Immunity, deal AoE.

 

Unique 1 — Centuries of Pain

Durge revives twice, each time with more Max Health and Offense.

 

Unique 2 — Hunter of a Thousand Wars

Bounty Hunters gain Tenacity and stacking Offense whenever Durge takes damage.

 

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🌓 Inquisitor Jerec

Dark Side • Inquisitorius • Support • Dark Jedi • Leader  

Profile: A blind Dark Jedi scholar obsessed with ancient Force nexuses.

 

Basic — Sight Beyond Sight

Deals damage, applies Ability Block + Potency Down. Applies Purge.

 

Special 1 — Dark Vision Ritual

Dispels buffs, applies Fear, grants Inquisitors Foresight.

 

Special 2 — Valley of the Jedi Echo

AoE applying Buff Immunity, Daze, Stagger.

 

Leader — Keeper of Forbidden Knowledge

Inquisitors gain stacking Potency, stacking Offense, and bonus damage vs. Jedi.  

Whenever an enemy gains a buff, an Inquisitor assists.

 

Unique 1 — Blind Prophet

Whenever an enemy gains a buff, Jerec gains TM.  

If a Jedi enemy is defeated, Jerec gains Damage Immunity for 1 turn.

 

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🧬 Luuke Skywalker (Clone of Luke)

Dark Side • Attacker • Clone• Unaligned Force User  

Profile: A cloned Skywalker created by Joruus C’baoth — raw power, unstable mind, and overwhelming aggression.

 

Basic — Imperfect Reflection

High-damage strike applying Healing Immunity.

 

Special 1 — Unstable Power Release

AoE dealing bonus damage equal to a % of Luuke’s Max Health.

 

Special 2 — C’baoth’s Puppet

Gains Offense Up, Frenzy, stacking Crit Damage.

 

Unique 1 — Clone Instability

Whenever Luuke takes damage, he gains stacking Offense + Tenacity.

 

Unique 2 — The True Enemy

If any Luke Skywalker is an enemy:  

- Luuke deals double damage  

- Cannot be Ability Blocked  

- Starts battle with Foresight

1 Reply

  • So, one thing i wanted to suggest for the next era of characters is please can we at least get some synergy going? Mostly because, this current era, we have a massive problem in the challenges, being that our team has literally no synergy with each other. I have 5 characters who can't take on an equally levelled team of 5, because there is literally no synergy whatsoever. As a suggestion, please make Era's themed, much like they were before. Your suggestions are nice, but they still lack real synergy for the most part. If i was to suggest 7 characters from Legends with some synergy: Legends Imperial Remnants

    Dark Empire Luke Skywalker
    Tags: Dark Side, Attacker, Leader, Jedi, Imperial Remnant, Imperial Trooper
    Concept: Luke is a heavy attacker who hits hard and fast. Against non-rebels, he just hits normally. Against Rebel characters, he inflicts Torture on them, but he can't defeat Rebel characters. Instead, if they would die, they heal back up to 100% HP and Protection and escapes the battle. He has an ability that starts on cooldown that is like Nihilus' instant defeat, except it forces enemies to escape. His leadership ability is all about buffing non-Leader Imperial Remnants and punishes Rebel enemies, especially Commander Leia (Much like how the Inquisitors leadership abilities are designed to counter specific Jedi) He has the Trooper tag mostly to help his synergy with leading Troopers, much like Iden.

    Joruus C'Baoth
    Tags: Dark Side, Support, Leader, Jedi, Imperial Remnant
    Concept: Joruus is a non-combattant type pretty much like an Imperial Remnant version of Mon Mothma, he cant be targetted, his abilities are about debuffing his enemies and calling allies to assist, giving them Counter Attacks and giving them bonus turns. He can summon an ally in the form of Luuke Skywalker, who is Commander Luke Skywalker in ally form. His leadership ability makes him immune to stun and turn-meter manipulation of any kind allows him to lead Imperial Troopers, Unaligned Force Users and Jedi, with him giving them an unremovable, uncopiable buff called "Spartii Clone" that makes them stronger, but sets their speed to 0 and immune to turn meter manipulation from any source other than Joruus, with Joruus gaining a load of speed based on the number of Spartii Clone allies. When he's alone, he escapes.

    Captain Gilad Pellaeon
    Tags: Dark Side, Healer, Empire, Imperial Remnant, Imperial Trooper
    Concept: Thrawn's left-hand man and the one he trusted more than any other. He works as a lifter for Grand Admiral Thrawn, so long as Thrawn is in the Leader slot. Assisting Thrawn whenever he attacks or counter attacks and always takes a bonus turn after Thrawn does. His abilities heal Empire allies and he can revive non-Leader Empire characters (Calling in reinforcements). Kinda like a Mara Jade for Thrawn.

    Rukh
    Tags: Neutral, Tank, Imperial Remnant, Scoundrel
    Concept: Rukh has a lot of synergy with both Thrawn AND Commander Leia. When Thrawn is in the leader slot, he gains the Empire tag, when Commander Leia is the leader, he gains the Rebel tag and his abilities become very focused on protecting and keeping her around. Commander Leia and Thrawn gain Guard when they are in the Leader slot and he is around. He is like Cara Dune in that he switches between damage heavy and defense heavy depending on the Leader, being Thrawns assassin and doing a lot of damage, while honouring the Mal'Ary'Ush and defending the Spawn of the Savior. If the one he is guarding is defeated, he gains a bonus turn where he can only use an ability that deals massive damage to one target and then defeats himself and cannot be revived.

    Inquisitor Jerec:
    Tags: Dark Side, Tank, Leader, Empire, Imperial Remnant, Inquisitorius, Unaligned Force User,
    Concept: Jerec is an Inquisitor that gains stacks of Power of the Valley whenever he is hit by enemies with Purge. When he reaches 10 stacks, he gains the unique buff "Apotheosis" which heals him rapidly and makes him very hard to kill. Being that all Inquisitors have a leadership ability who's main purpose is "Punishing one specific Jedi leader" i think it's only fitting that, his Leader ability punishes Kyle Katarn by reducing damage that Inquisitorius allies take from out of turn attacks, potentially working like Padme with her "Everyone gains a stack of Bonus Protection whenever an enemy attacks out of turn." He also has a Capital Ship, Super Star Destroyer Vengeance that punishes Jedi enemies and buffs Imperials, especially Inquisitorius ships.

    Raptor Trooper:
    Tags: Dark Side, Attacker, Empire, Imperial Remnant, Imperial Trooper
    Concept: The Raptor's are the troopers of Warlord Zsinj, specifically tasked with capturing secret technology for the Warlord as well as spreading fear. The Raptor works like Grand Master Yoda, hitting all enemies and gaining a copy of their buffs, throwing a stack of Fear on the target, before sharing those buffs among Empire and Imperial Remnant Allies. He also gives speed and power buffs if all of his allies are Imperial Troopers at the start of a battle.


    Imperial Officer Cody:
    Tags: Dark Side, Attacker, Leader, Empire, Imperial Remnant, Imperial Trooper, Clone Trooper
    Concept: In Canon, Cody turned on the Empire, but in Legends, he stayed loyal, serving as trainer for the empires Stormtroopers. Cody was seen by his troops as a bit of a ball-buster, but he got results, surviving all the way through to the Warlords era, one account had him serving as the chief training officer for new Stormtroopers in the Pentastar Allignment. He has most of his abilities as Clone Commander, but apply to Imperial Troopers allies instead of Clone Troopers, calling allies to attack, dealing mass damage by calling in airstrikes,

    Honestly, I would love to see a wave about the specific Warlord era of Legends. Make "Zsinj's Empire" "Pentastar Allignment" "Empire of the Hand" "Great Maldrood" into their own specific tags.

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