7 years ago
Game Content Philosophy [MEGA]
Post to discuss CG_Tophat's announcement about Capital Game's development philosophy and setting expectations going forward:
FAQs and responses collected here:
1.
2. This will only affect Raid bosses, not other game areas.
3. This will have some minimal effect on Pit and AAT raids, but will not be nearly significant.
4. We will monitor the update afterwards and make sure design goals are being met.
5. CLARIFICATION:
The planned changes are designed to guard against STHan exploiting an infinite Turn Meter loop in Phases 3 and 4 of the Sith Triumvirate Raid. Consequently, those units with “on-damage” turn meter effects will see a change in performance in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” effects applying resistible effects are performing very close to previous levels in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” healing effects are less survivable in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
6. RESTATED from OP:
Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.
"CG_TopHat;d-161683" wrote:
Hello Holotable Heroes,
Content Philosophy
We wanted to take this opportunity to restate our ongoing strategy around releasing and curating new content in Star Wars: Galaxy of Heroes. Specifically, we want to provide information about upcoming changes related to the recently released Sith Triumvirate Raid.
With each new Raid, our goals are to bring a new level of challenge to the game and to provide innovative gameplay which encourages strategic thinking and “outside the meta” play. We recognize that when a Raid is new, success in the Raid helps define high level competition in the game. Later, when the Raid becomes widely understood, we begin the process of designing a new Raid so players can be challenged again in this unique aspect of the game.
We regularly evaluate, and update, the current state of any Raid. This regular evaluation can lead to changes such as tuning tweaks, adjustment of rewards, and bug fixes. As a part of this process, we actively look for interactions that undermine the “spirit” of any new Raid and decide whether or not we need to make changes to the Raid to prevent them.
Teams that can perform infinite loops within the first week of release fall within this category of “undermining the design spirit”. We consider each incident of this nature individually to determine whether corrective actions are warranted. While we do have several processes in place to prevent these interactions from making it into the live game, they unfortunately can still happen. In order to protect the integrity of the design and the experience, we will continue to actively curate the Raids (and any other content) going forward.
Before proceeding with specific changes, we want to thank you all for your excitement for and participation in the Sith Triumvirate Raid. We’ve enjoyed watching the players engage and best the ancient and terrible Sith Lords. Your excitement in tackling one of our most challenging pieces of content to date, inspires the entire studio to continue our commitment to making the best game possible. Thank you for being part of the improvement process. The Galaxy of Heroes community is an amazing, dedicated, and passionate group of people. You are all key to the game’s current and future success!
... (Sith Raid Change elswhere)
As always, we appreciate your continued support. Thanks for playing with us.
CG_TopHat
FAQs and responses collected here:
1.
"CG_RyDiggs;c-1484412" wrote:"Zapdoszaps;c-1484396" wrote:
Please don’t nerf expose. please
This change is only for raid bosses.
This will have minimal impact on AAT/Rancor as expose is a minimal impact on those raids.
This is not nerfing expose for other areas of the game.
2. This will only affect Raid bosses, not other game areas.
3. This will have some minimal effect on Pit and AAT raids, but will not be nearly significant.
4. We will monitor the update afterwards and make sure design goals are being met.
5. CLARIFICATION:
The planned changes are designed to guard against STHan exploiting an infinite Turn Meter loop in Phases 3 and 4 of the Sith Triumvirate Raid. Consequently, those units with “on-damage” turn meter effects will see a change in performance in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” effects applying resistible effects are performing very close to previous levels in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
Current testing indicates those units with “on-damage” healing effects are less survivable in Phases 3 and 4. These units are unaffected in Phases 1 and 2.
6. RESTATED from OP:
Recognizing this change has an impact on overall balance, we will be lowering the health of the Sith Triumvirate Raid slightly as well to bring it more inline with our intended design.