Forum Discussion
9 years ago
"MrGrips;846526" wrote:
Yes, in theory lvl 80+ tournaments do reward veterancy a little bit, but I really think they more reward whaley-ness than veterancy. Once in a while if im lucky I can get into the top 100 of a tournament, but my most of F2P guildmates usually dont come close, even those who started earlier than I.
A bigger issue is that many people have speculated that your roster size and depth is taken into account when put into brackets, which completely negates the point of rewarding veterancy, instead punishing it.
However, either way as tournaments are right now, flawed and grueling they certainly dont really feel like a reward. Perhaps if tournaments are cleaned up this would make me feel better about the whole thing.
Also imo, the lower than lvl 80 tournaments rewards thing is a huge issue.
Agreed on the fact that they reward whaleness more than veterancy (such is the nature of a game that needs to make money), but then you're comparing apples and oranges.
The fact remains a f2p's from a december 2015 vs f2p from a May shard... the December guy is at an advantage.
Same as p2p from december 2015 vs a p2p from a May shard... the December guy is at an advantage.
The grouping being made by roster size/depth is false, if that would be true we wouldn't see (coff cheaters coff) toping a leaderboard with 5 g10/g11 characters, while some people on the same leaderboard have 30 or 40...
Don't get me wrong though, I'm not a fan, by any means, of tournaments.
But, that doesn't mean I think they should reward veterancy either, be it on tournaments or other game features.
"MrGrips;846526" wrote:
You dont score better in raids though, because your guild is also progressing too. Ive been at about the same spot for a long time and I dont see that really changing. Once you get a good raid team and your guild has one things dont change much.
As I said earlier unless your guild is usually made up of new players then zetas don't really feel like a reward, as your shardmates and guildmates are also in the same position as you. A new player wont have to deal with opposing zetas until they themselves start getting them, and both of us fight for the same rewards.
If your guild is composed by people in which everyone started around the same time, then yes, you don't score better because your guild is also progressing.
But if that's the case, then there is no veterancy issue, because everyone is around the same "age".
However, if there is an age difference (you started to play earlier than they they did) you should have better scores (assuming you took reasonable choices in farming ( and the $ spent is similar to that of your "younger" guildmate).
On the zetas, well vs shardmates there is no veterancy issue (again you all started at the same time), vs your guildmates that isn't exactly true.
Zeta Barriss and watch yourself outperforming your guildmates in p1 heroic, or Zeta Cody and do it in p2..
And, see above, if you score higher then rewards/currency come faster, so you should progress faster.
Trying to see this game like individual sections is wrong, everything is intertwined, and the time factor is an obvious advantage.
"MrGrips;846526" wrote:
Cantina currency is a decent point but its minor. GW is not applicable, because before ships were released Ally points were used by CG to empty most of us who banked, leaving players from 6 months old and onward all in basically the same boat. And youre not really progressing any faster, if anything the new ship currency (and the fact that new players face much weaker ship teams for the same rewards) means faster progression for new players.
GW is applicable. You just proved that by being in a May shard you had GW currency banked... That gave you an advantage in the tournament vs players on your leaderboard from say September, because they shouldn't (assuming similar $ spent) have as much currency banked as you...
Yes, you were at an disadvantage vs older players... because they had more banked currency than you...
But didn't you want to reward veterancy? there you have it.
If anything the problem is/was exactly rewarding that veterancy.
"MrGrips;846526" wrote:
Funny thing is is that I agree to a certain extent, I actually wrote a thread befoe talking about this problem with new players. But the game having noob hostility problems and vet problems are not exclusive of each other. I cant refute the fact Im playing for the same rewards for months and will be it seems for months if I continue to play.
Personally, I think this game should be more noob friendlier.
If we want the game to last, a steady flow of new players must keep joining, otherwise it won't compensate the people that the game loses (be it boredom, finding other games, etc...)...
And if you present a to steep progression to a new player he will probably lose interest soon.
That said, and without pondering too much on it:
Gear to gear 10 should be easier to farm;
Older characters should have higher drop rates.
To help newer players shorten the gap.
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