Forum Discussion

SnakesssOnAPlan's avatar
6 years ago

GAS = Nearly Invincible at 5*

Caveat for GAS at 5* v 7*: The way his kit is designed it doesn’t really matter, as he is nearly invincible regardless. The difference from 5* to 7* is literally DPS. Sure, while hoarders will have him 7* R7, it’s just a matter of DPS to other Clones. And while we haven’t even seen if he truly is meta or not, in the short run, FATZ Jr and Echo boosted to R7, or high relics in general, will cover your DPS until GAS can carry the burden. Aside from the DPS difference, his kit is truly amazing and, as noted earlier, he can’t die easily, so 5* or 7* is really irrelevant for this character.

Now about those good And speedy Mk V mods that are gonna be hard to come by...
  • "Darthh_Cull;c-1979037" wrote:
    “His protection pool is lower so he will jump back up from cover faster.”

    False.

    His protection recovers the same percent amount regardless of how much protection he has.


    Yeah, good call. % is %.
  • Is this based on actually using him or just theory from looking at the kit?
  • “The difference is DPS” is kind of an understatement. At r7, using double basic attacks on his turn will do just under 50k BASE damage on a non crit. And it ignores defense, so it’s not being mitigated. That is BEFORE mods, leadership bonuses, buffs, and crit bonuses. His damage is insane. Which means he will not only work well under his own lead which is obvious, but you can throw him into Galactic Republic or Jedi teams as well and use that synergy. Or even do well on a random team without synergy. He hits HARD.