Forum Discussion
- DaarthBrewerSeasoned Novice
"TVF;c-2203068" wrote:
lolz at anyone complaining about getting the same rewards on a monday instead of a friday, and especially now that the compensation is 2x rewards.
Monday? But knobs... - The gear has gotten way worse, no mk5 stun guns, no stun cuffs, no carbantis. We got a little gear 12 salvage, but I believe it is all left side stuff and thus merely ok.
This was supposed to focus rewards into meaningful stuff, but we're getting mk4 stun guns, mk 6 furnace, and mk6 chiewab. All of that is just about useless. The remaining gear is merely OK which doesn't qualify for meaningful as cg described it. This is the highest tier of rewards too!
The only good gear is 5 kyros, 5 injector salvage, and maaaybe the mk6 droid callers. At this point the only great stuff in there is the mod slicing materials and even then that's rng whether they really help you (read roll speed). Pretty underwhelming change here, that looks to me like they tried to quietly nerf the rewards since they're increasing the cadence per week - 109 points, need 110 for final tier but need to full clear with all the pieces done to get that point total... don’t really get this and will be more apparently with the weird one of requirements that come up at times.
Am I the only one who finds this a dumb way to distribute vs the only pick and choose what tiers you can and want to beat? - SnuggeSnugglesRising NoviceWhat was the purpose of the change to reward crates? I don’t really have a preference between the old and the new but it feels like an unnecessary change to use development resources on? Or am I missing something?
"Vos_Landeck;c-2202832" wrote:
I don't like the keycard system at all. Now we have unrewarded feats. If you can't complete every feat, then you can easily end up in between reward box tiers where you complete a feat but can't complete enough of them to move up a tier in the boxes....so you can end up with feats that don't earn any rewards.
This. 68/70 now. Can't get the 70 box, where I'd normally get the new mod mats by beating the tier but not any other feats, I'd still get the mod mats under the old system, but not under this new system :( It is for sure a nerf from before.- MasterSeedyRising AceStaying on topic, I like the reward crate system just fine. I don't mind waiting at all. I still have some mats for upgrading mods that I haven't used but could have from previous weeks. Honestly the increase from 5A to 6E has been much more consequential for me since every 6-dot mod I've sliced has had 4 rolls of speed and not one single time have I gotten a 5th speed roll. Not once. I don't really know how many mods it's been by now, but 10 at least? So, whatevs. Still RNG. I've had bad luck with speed mods since I started the game (only one of my 5 speed rolls is over +22 speed. I've got a bunch of 5-rolls that are +21 speed. But my +20-22 speed on 4 rolls mods never get their 5th.
So, yeah. Waiting until Monday to be disappointed in a mod, even if there's a mod I want to slice on Monday? Meh. Who cares. No better or worse than being disappointed today.
Then... the other thing.
People seem to be talking about strategy for finishing this GC even though the original topic was the crates. I didn't figure this out, but someone tipped me off that you only need 5 Empire toons to get the Full Empire feat.
Got that? You only need FIVE Empire toons. Guess what? You summon one Empire toon if your leader is Empire.
I probably could have beaten the thing with 6 Imps, but when I was tipped off about that, I went with r4zzzVader, r3zzPalp, g12+5 zzThrawn, g11 Tarkin, and r4 zzMalak.
If you're more curious about strategy, here's how it went for me, both my initial failure and my victory on the 2nd try:SpoilerI have my Malak modded for 323 speed from the days of mirror matches. Malak goes first, strips the taunt from KRU and inflicts shock so he can't keep taunting. This gives Malak the deathmark. I only got 2 chances to drain life b/c of the level of damage they put out with their assists in their opening moves (blew through 75% health all the way to 50% health on that first one), but I used them both on Hux. Use Force Choke to reduce TM and clobber the weakened Hux, Thrawn to give Vader back a turn, then Culling Blade on Hux, then MM. Without Hux they can't counter attack and you're safe to use Palp's AoE stun (though you better hope it lands on FOST who might call Sith Trooper or Kylo otherwise).
First time with the new squad I lost. Mostly because I focussed on Sith Trooper instead of Hux, which wasn't the right plan, but also because I used my AoE stun while Hux was still alive & ended up countered by Hux & Kylor Ren, which was enough to kill my Palp. I would use Let the Hate Flow on Palp's first turn & if Hux is still alive, and fracture either Sith Trooper (if still alive and not stunned by the summoned SnowGuy) or FOST.
On my successful run, I stunned Sith Trooper with SnowGuy, then killed Hux before Palp's AoE stun. The stun caught everyone except Sith Trooper, but I was going to kill ST next anyway. KRU was stunned for 2 turns because he had been under shock. FOST was the only danger because of his ability to counter-attack on AoEs like Tarkin & Snow, but I fractured him, killed ST, Kylo comes out of stun (since only stunned for one turn & not Fractured), but focussing on him keeps him from gaining TM and he's down before he can act. Then on to KRU, who has ended his first turn of stun but not his 2nd. Again, with enough attacks I drive his TM into the dirt. The specials are reducing FOST's TM even without damage b/c of Thrawn's zeta, so he doesn't move. By the time I've started on FOST it's only a couple attacks before Fracture wears off, but FOST is still stunned under the fracture & starts with 0 TM and is now taking damage so is subject to Vader lead TM reduction. He never comes out of stun, so he never counters. - I’m more so sad that there’s no point in trying to undersize or flawless the last tier if you’ve beaten it with full Empire. I get that the rewards are top-heavy, but I’ve gotten to the max loot box without completing that feat, and it just feels... like there should be something to convince me to do that one last battle.
- MasterSeedyRising Ace
I’ve gotten to the max loot box without completing that feat, and it just feels... like there should be something to convince me to do that one last battle.
They're trying to tell you that it's more important to use the specified faction than to do things perfectly. I'm fine with that. I mean, to each their own and I understand that you feel differently, but I just wanted to put in my 2 cents since the topic came up.
Also, if you remember the old system, the rewards for those feats were pretty terrible. 3 or 4 salvage of something petty. TBH that's not much more incentive to do the last feat than just the satisfaction you get from knowing you completed everything. - Morgoth_swgohSeasoned Rookie
"Moorebid;c-2203116" wrote:
I read a lot of statements about needing a full relic empire team...
I did it with a G8 DT and G8 3* Gideon ?
Cheers buddy, you helped me out massively here.
Cleared T7 all empire with R3 Vader lead, g12 palp, 6* g8 shore, 5*g8 DT, 3* G8 Gideon.
Granted, I had a lot of false starts before RNGesus lined it up, but wasn’t more than maybe 20 minutes which is not bad for max rewards. - It's weird. I can complete everything except some of the "full Empire squad" feats - I did tier 4, and unlocked the second last crate - no point working on tier 5 or 6 because I know I can't beat 7, and you have to beat 7 to get to the last crate :|
Sorta grateful there's no point in even trying lol makes it that much quicker. What exactly do we need 3 days for?
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