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3 years ago
"MaruMaru;c-2346142" wrote:"Decicrim;c-2341304" wrote:"Braezac;c-2341286" wrote:
Maybe as a newer player, you don't know how much of a shift the changes they have made represent. I've been f2p for three(4?) years now and the availability of gear is markedly better over the last 3-4 months. Yes, stun guns remain the biggest hurdle, but they ARE more available the daily challenge and more regular appearances in different stores. And yes, that then squeezed carbantis, but to be expected; and still not as bad a limiting factor as the previous lack of stun guns. Crystals are also more abundant so energy refreshes and ad-hoc purchases can be utilized more often. This is a strategy game, and part of that is utilizing limited resources.
Not saying the gear changes that were made in November didn’t make a change. They did! But it still doesn’t change the fact they announced upcoming changes in October and only followed through on half.
Again not asking for anything new or what CG hasn’t announced they would do months ago!
Another side note: the linked mega thread from the announcement “state of the gear-alaxy” has been removed from the general discussions pinned discussions. Are CG just hoping we forget!!!! Come on!
What did they announce besides the changes they already made?
Roughly doubling the drop rate of gear on hard nodes, and adding a dedicated slot in the shard shop for core gear. Those two changes are what we're still missing from phase 1, and they're overdue by like 4+ months now
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