Forum Discussion

leeprew's avatar
4 years ago

Gear Crunch

Dear CG,

Thanks for the double shard drops for GL Rey and Kylo but honestly that isn't going to help anyone gain them any quicker as there's this tiny thing that's holding back pretty much everyone's rosters, beside super whales and Krakens of course, and that's gear.

I have all the shards for GL Rey, I have all the shards for Beskar Mando, I nearly have all the shards for Sith Eternal Emperor and JKL, but what I don't have is the gear to meet all of the requirements. It'll take months if not another year just to farm all the gear for some of those characters.

You've said in the not so distant past that you would address the gear crunch and since then we've heard pretty much nothing.

All the new 'content' that has been added since that time really has done little to address the gear crunch issue.

You are fully aware of the bottlenecks that hold players back and I'm sure you know that it's a huge barrier in preventing players from getting GL characters. So if you keep adding more GL toons all you are actually doing is just adding to the frustration of those of us who can't gear up their squads fast enough because of the bottlenecks you refuse to do anything about.

But again, thanks for the double shard drops. How about you also do something about the gear crunch too?

19 Replies

  • "Mephisto_style;c-2252637" wrote:
    Are you kidding? I saw a $20 USD pack the other day that had 15 stun gun salvage in it! I need 3 more stun guns to unlock Malak. That's only $200. I can get that from stealing 1 catalytic converter...


    Pay your way out of the crunch or just hoard for years. Thats just the way it is. That being said 90% off the current prices would be good but being a Star Wars game they have to pay for licensing
  • I see a pattern in the way people complain stuff.

    Shard Crunch --> Gear Crunch --> Mod Crunch -> Game mode Crunch

  • "Ravens1113;c-2252671" wrote:
    "Ultra;c-2252616" wrote:
    if there was no gear crunch, and no shard crunch, then where's the effort in getting a toon?

    I like the current gear crunch tbh - its how players have a diverse rosters by making important resource related decisions


    Yeah those day 1 gear crunch chokepoints are so fun lmao


    I love them because they separate the better players from the average players.
  • It should take 2 weeks to get stun guns or cuffs or other purple gear you need per gear level, 3-4 weeks for gold / kyros. Although I feel like I get kyros WAY faster these days.
  • "Ravens1113;c-2252797" wrote:
    "TVF;c-2252762" wrote:
    "Ravens1113;c-2252671" wrote:
    "Ultra;c-2252616" wrote:
    if there was no gear crunch, and no shard crunch, then where's the effort in getting a toon?

    I like the current gear crunch tbh - its how players have a diverse rosters by making important resource related decisions


    Yeah those day 1 gear crunch chokepoints are so fun lmao


    I love them because they separate the better players from the average players.


    Power creep says hello


    Power creep is also great!
  • "Ravens1113;c-2252670" wrote:
    "Rath_Tarr;c-2252639" wrote:
    If you have the character shards for 2-3 sets of GL prerequisites but not enough gear for even one set then you are doing it all wrong.


    Except you need far more gear than shards which have varying farm locations and drop rates

    Except the second and third sets of GL prerequisites aren't helping if you can't gear them so you are better off using some or all of that energy to farm gear salvage rather than character shards.

    If you want to get anywhere in this game then you have to use energy to farm gear.
  • "Ultra;c-2252616" wrote:
    if there was no gear crunch, and no shard crunch, then where's the effort in getting a toon?

    I like the current gear crunch tbh - its how players have a diverse rosters by making important resource related decisions


    I don’t disagree, but it’s a strictly linear progression curve, that is unnoticeable for players that have been in the game a long time. A new player will have to catch up to five years of linear progress, which will theoretically take them five years as well (deduct some time due to additional sources of gear, however new players won’t reap max rewards). That doesn’t feel too good, considering there are far more toons now than there used to be, and so many «mandatory» ones.

    I don’t think it would be too radical to halve the gear requirements up to g12 for toons that are more than two years old. No change for g13.
    That way we can still make relevant decisions for the newer meta squads, while also easing on the intro level characters for new players, or older players picking up an old squad they have neglected.
  • "Antario;c-2252656" wrote:
    I see a pattern in the way people complain stuff.

    Shard Crunch --> Gear Crunch --> Mod Crunch -> Game mode Crunch



    Poor Kyno.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,900 PostsLatest Activity: 4 minutes ago