Do we know if there is anything coming out addressing the gear crunch? I love all the new content however i cant help but feel like we are getting more content than most people can keep up with. Does anyone else feel this way?
Even if they ran conquest back to back and Geos more frequently that would help significantly. Right now its brutal.
Bring on the "break out your wallet" comments, haha.
One thing they could do is to stop the randomness of rotation of gear in stores. Either always have all the different gear available in stores or have the rotation at a given interval so you know that “gear Z” is always available in “store X” at Y o’clock.
"HumbleMumble;c-2285805" wrote: One thing they could do is to stop the randomness of rotation of gear in stores. Either always have all the different gear available in stores or have the rotation at a given interval so you know that “gear Z” is always available in “store X” at Y o’clock.
That's not how they keep you logging in.
It would be if the main gear crunch pieces shared that spot and rotated each time.
They pump out new content with high gearing requirements to prolong the life of the game. If they made gear more readily available by easing the gear crunch, it would contradict these efforts.
I wish they would alleviate the gear crunch, but it seems to be strategically opposed to their recent business decisions.
"TheDude420;c-2285899" wrote: They pump out new content with high gearing requirements to prolong the life of the game. If they made gear more readily available by easing the gear crunch, it would contradict these efforts.
I wish they would alleviate the gear crunch, but it seems to be strategically opposed to their recent business decisions.
I dont think anyone disagrees with this, but the idea that the gear pinch points should shift as you develop your roster further and further has merit and should be explored.
7-8m GP rosters should not be hitting gear crunch at g8 or g9, IMHO. Hitting them around r1-3 and up sounds more reasonable. (These numbers are completely made up and dont matter in the principle of this argument.)
That is how they maintain the crunch without making it boring and stale, IMHO.
"TheDude420;c-2285899" wrote: They pump out new content with high gearing requirements to prolong the life of the game. If they made gear more readily available by easing the gear crunch, it would contradict these efforts.
I wish they would alleviate the gear crunch, but it seems to be strategically opposed to their recent business decisions.
I dont think anyone disagrees with this, but the idea that the gear pinch points should shift as you develop your roster further and further has merit and should be explored.
7-8m GP rosters should not be hitting gear crunch at g8 or g9, IMHO. Hitting them around r1-3 and up sounds more reasonable. (These numbers are completely made up and dont matter in the principle of this argument.)
That is how they maintain the crunch without making it boring and stale, IMHO.
This is spot on, but I wonder if part of the problem is that coupling relic tiers to gear (via the scavenger) made it harder to fix the crunch at lower levels without reducing the relic crunch some as well. I feel like making balance changes to the gear economy would have been easier if gear wasn't used for relic tiers.
Separately, what about the Cantina crunch. So many toons to farm there but I feel like I'm just going to be farming signal data forever.
"TheDude420;c-2285899" wrote: They pump out new content with high gearing requirements to prolong the life of the game. If they made gear more readily available by easing the gear crunch, it would contradict these efforts.
I wish they would alleviate the gear crunch, but it seems to be strategically opposed to their recent business decisions.
I dont think anyone disagrees with this, but the idea that the gear pinch points should shift as you develop your roster further and further has merit and should be explored.
7-8m GP rosters should not be hitting gear crunch at g8 or g9, IMHO. Hitting them around r1-3 and up sounds more reasonable. (These numbers are completely made up and dont matter in the principle of this argument.)
That is how they maintain the crunch without making it boring and stale, IMHO.
This is spot on, but I wonder if part of the problem is that coupling relic tiers to gear (via the scavenger) made it harder to fix the crunch at lower levels without reducing the relic crunch some as well. I feel like making balance changes to the gear economy would have been easier if gear wasn't used for relic tiers.
Separately, what about the Cantina crunch. So many toons to farm there but I feel like I'm just going to be farming signal data forever.
i don't use stun guns for scavenger. Or stun cuffs. or eyeballs.......relic tiers don't have anything to do with those at all. And as for cantina, isn't that supposed to be part of the 'resource management' part? In LS/DS/Fleet you choose btwn gear or toon shards, in cantina you choose between relic mats or toon shards.
"TheDude420;c-2285899" wrote: They pump out new content with high gearing requirements to prolong the life of the game. If they made gear more readily available by easing the gear crunch, it would contradict these efforts.
I wish they would alleviate the gear crunch, but it seems to be strategically opposed to their recent business decisions.
I dont think anyone disagrees with this, but the idea that the gear pinch points should shift as you develop your roster further and further has merit and should be explored.
7-8m GP rosters should not be hitting gear crunch at g8 or g9, IMHO. Hitting them around r1-3 and up sounds more reasonable. (These numbers are completely made up and dont matter in the principle of this argument.)
That is how they maintain the crunch without making it boring and stale, IMHO.
This is spot on, but I wonder if part of the problem is that coupling relic tiers to gear (via the scavenger) made it harder to fix the crunch at lower levels without reducing the relic crunch some as well. I feel like making balance changes to the gear economy would have been easier if gear wasn't used for relic tiers.
Separately, what about the Cantina crunch. So many toons to farm there but I feel like I'm just going to be farming signal data forever.
I'm sure that plays into it, but most early/mid pinch point gear is in the lower end relic materials, so even if they flooded it today, we are only hitting r3.
Hitting r3 makes a character useful to play with but not as a requirement (as we are seeing), so that seems like a fair point to hit, and work from.
Yes signal data is the other pinch, and again that seems a reasonable point to have a pinch as players develop. And early/mid game players will have to choose between those farms and signal data, which is always going to be a problem.
I'm bored & waiting on approval for something at work........
So here goes...... how could they fix our stores to allow us to actually BUY the items we want to gear people up.
Guild Token Store - See Highlighted area that IMO don't need to be in the rotation.
Not bad, only 1 is useless out of 5. But even that one doesn't need to be in the rotation.
2 pieces don't need to be here at all & a 3rd (M5 Furnace) was only an issue at G8/9 when trying to level up multiple teams right around Level 70-85 range & now sit there waiting for the day you have to go back & work a different team.
2 pieces of gear that are easily farmed from nodes including better gear.
Better places to farm 3 of these v/s spending Guild Tokens
Mods Store - Do people even buy the Type-E mods w/ no stats on them?
Of this page the Gold Cross is the only one I'd even look at for possible Primary/Secondary combo of stats. Maybe its just me but unless its a Gold "Left Side" or Purple "Right Side" mod, I don't even look at them.
GET Store: Arguably the most valuable currency in the game, I have no idea why there is ANYTHING in this store that isn't a hugely in demand item. Personally I only buy the 6 "Epic" Ships/Characters from here & Stun Guns.
3 items out of 6 on this page are useless & need to be removed to make room for more frequent chances at the "Good" Gear.
I recently just crafted some MK3s so don't let that 91 fool you, this entire page is useless.
4 of 6 should be farmed in other locations. The last 2 should do but at least those 2 are slow enough that maybe someone could be desperate to speed up the process. It would be bad to use GET but at least its not criminal like using it for the highlighted 4.
Now onto the Shard Shop.
Mixed bag of 2 useless, 3 questionable, and only 1 in demand item.
And a full row of items you don't want to buy to finish off the store. Remove them from the Rotation, Replace them more shots at better items. The only time I'm out of Shard Currency is when I start making LOTS of purchases of the 720 items for a particularly in demand G12 piece. If I'm not buying lots of 720's the Shard Shop just keeps building up.
And finally the newest store in game, The Conquest Store. Created long after we have been pointing out the need to remove bad items from stores & only rotate good ones.
And we still get a 50/50 ratio today of bad items. Its mind boggling that Mk4 Stunguns are in ANY store ever.
Its not like this would even be giving us gear free like the many updated challenge suggestions.
No, this would just let us SPEND FASTER, what a crazy concept that is right?
Didn't give it my full attention, but strongly disagree on the MKIII Detonators. They don't have a farming location, only the salvage does. You need a lot of the salvage wherever the MKIII's are used. 200 GT for five is a bargain, and I'll buy them often. Same with the MKV BlasTech Weapon Mod, much better value and less hassle paying 100 GT for five crafted ones.
"Schwartzring;c-2285966" wrote: I'm bored & waiting on approval for something at work........
So here goes...... how could they fix our stores to allow us to actually BUY the items we want to gear people up.
Guild Token Store - See Highlighted area that IMO don't need to be in the rotation.
Not bad, only 1 is useless out of 5. But even that one doesn't need to be in the rotation.
2 pieces don't need to be here at all & a 3rd (M5 Furnace) was only an issue at G8/9 when trying to level up multiple teams right around Level 70-85 range & now sit there waiting for the day you have to go back & work a different team.
2 pieces of gear that are easily farmed from nodes including better gear.
Better places to farm 3 of these v/s spending Guild Tokens
Mods Store - Do people even buy the Type-E mods w/ no stats on them?
Of this page the Gold Cross is the only one I'd even look at for possible Primary/Secondary combo of stats. Maybe its just me but unless its a Gold "Left Side" or Purple "Right Side" mod, I don't even look at them.
GET Store: Arguably the most valuable currency in the game, I have no idea why there is ANYTHING in this store that isn't a hugely in demand item. Personally I only buy the 6 "Epic" Ships/Characters from here & Stun Guns.
3 items out of 6 on this page are useless & need to be removed to make room for more frequent chances at the "Good" Gear.
I recently just crafted some MK3s so don't let that 91 fool you, this entire page is useless.
4 of 6 should be farmed in other locations. The last 2 should do but at least those 2 are slow enough that maybe someone could be desperate to speed up the process. It would be bad to use GET but at least its not criminal like using it for the highlighted 4.
Now onto the Shard Shop.
Mixed bag of 2 useless, 3 questionable, and only 1 in demand item.
And a full row of items you don't want to buy to finish off the store. Remove them from the Rotation, Replace them more shots at better items. The only time I'm out of Shard Currency is when I start making LOTS of purchases of the 720 items for a particularly in demand G12 piece. If I'm not buying lots of 720's the Shard Shop just keeps building up.
And finally the newest store in game, The Conquest Store. Created long after we have been pointing out the need to remove bad items from stores & only rotate good ones.
And we still get a 50/50 ratio today of bad items. Its mind boggling that Mk4 Stunguns are in ANY store ever.
Its not like this would even be giving us gear free like the many updated challenge suggestions.
No, this would just let us SPEND FASTER, what a crazy concept that is right?
I don't think removing the gear you suggest would help much if any. I already use these stores exclusively for gear and ignore these items. I also frequently deplete these currencies and wait for more even with ignoring useless gear.
All removing the useless gear will do is change the waiting for gear you need to show up to waiting for more currency. Not much of a change.
The development time would be better spent on actually easing the pre g12 gear crunch.
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