General Asсhe Character Kit Concept
Inspiration: General Asche is a character I created who was a former general in the Rebel Alliance, but left the New Republic military and continued to fight alone against the Imperial Remnant.
Unit Name: General Asche
Affiliation: Light Side
Tags: Attacker, leader, Rebel, Rebel Fighter, Mercenary, Scoundrel
Abilities:
BASIC: Disruptive Shot (Zeta)
Deal Physical damage to target enemy, gain 5 stacks of Siphon until the end of the encounter and inflict Heal immunity for 2 turns. This attack 10% more damage for each stack of Heal Over Time effect on General Asche. If this attack scores a critical hit, General Asche gain 10% Offence until the end of the encounter (stacks, max 50%) and inflict Stagger for 2 turns on target enemy.
SPECIAL 1: The Main Thing is that it Works (CD=4) (Zeta)
General Asche dispels all buffs on himself and on target enemy. Than deals Physical damage to target enemy, stun them for 1 turn and Siphons Offence from the target enemy, which can't be resisted. This attack deals 10% more damage for each buff dispelled. If this attack scores a critical hit, General Asche inflicts Armor Shred on target enemy until the rest of the battle. If this ability takes an enemy below 10% Offence, instantly defeat them (excluding raid bosses and Galactic Legends).
At the start of battle if there were no Galactic Legend allies and all allies are Rebel Fighter, summon a Hacked Imperial Probe Droid. If a Hacked Imperial Probe Droid is already present, inflict Breach on target enemy for 2 turns and call Hacked Imperial Probe Droid to assist.
Siphon Offence: Gain a percentage of Offence equal to this unit's Siphon until the end of the encounter and the target loses that much Offence (stacking, excludes raid bosses and Galactic Legends).
SPECIAL 2: Their End is Near (CD=3) (Omicron)
Deal Special damage to all enemies 3 times and inflict Burning for 3 turns, Daze for 2 turns and Depletion for 1 turn. This effects can't be resisted. Then call all Rebel Fighter allies to assist and grants them 3 stacks of Heal Over Time for 2 turns and 10% Turn Meter.
Depletion: Tenacity is disabled. When gain a debuff, lose 10% of max Health.
While in Grand Arenas: Stun all enemies for 1 turn. Whenever this ability is used, all Rebel Fighter allies gain 20 Speed (stacking, max 100) until the end of battle, this effect persists through defeat. Enemies, defeated by this ability can't be revived. General Asche gain 5 stacks of Siphon until the end of the encounter.
LEADER: Unquenchable Revenge (Zeta+Omicron)
Rebel Fighter allies have +75% Critical Chance, Critical Damage, Defense, and Tenacity. Rebel Fighter allies gain 5% Offence (stacking, max 40%) for each buff on them.
If all allies were Rebel Fighter at the start of battle:
- In start of the each encounter random ally gain We Adapt or Die effect until the end of the encounter. When this ally loses this effect an other random ally gains this effect until the end of the encounter.
- In start of the each encounter all allies gain 10 stacks of Heal Over Time effect for 1 turn.
- When ally gain Heal Over Time effect, they gain 2% Max Health until the end of the encounter (stacking, max 50%).
- When ally gain Taunt, he gain 5 stacks of Heal Over Time effect for 1 turn.
- When ally gain or lose Turn Meter, he gain 2 stacks of Heal Over Time effect for 2 turns.
- Whenever an ally uses a Special ability during their turn, they call themselves and a random ally to assist.
- When ally inflict a debuff during thier turn, they gain 15% Turn Meter.
- When ally's Health drops below 10%, they gain 5 stacks of Heal Over Time effect for 2 turns.
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: All allies have +75% Max Health and +35 Speed. At the start of each ally's turn, Expose the weakest enemy until the end of that turn, which can't be resisted. Whenever a buff expires or dispelling, gain 3 stacks of Heal Over Time for 1 turn.
UNIQUE 1: Grizzled & Furious (Omicron)
General Asche has +30% Max Protection. All enemies gain -30% Defence and Speed. If all allies are Rebel Fighter at the start of battle, whenever General Asche is defeated, if there is at least one other active ally, revive all other defeated allies with 100% Health and Protection and other allies recover +100% Health and Protection and gain 100% Turn Meter.
While in Grand Arenas: Whenever General Asche is defeated, if there is at least one other active ally, other non-revived allies gain 100% Offense until the end of battle. All enemies gain an additional -30% Defence.
UNIQUE 2: Hacked Imperial Probe Droid
Light Side, Attacker, Rebel, Rebel Fighter, Droid
[Basic] Homing Shot: Deal Physical damage to target enemy and inflict Stagger for 2 turns. This attack can't be evaded.
[Special] Scouting: Dispel all buffs on all enemies and call a random Rebel Fighter ally to assist twice.
[Special] Attack with capture: Deal True damage to target enemy and inflict Shock for 4 turns, which can't be dispelled. If target enemy is droid, Stun them for 1 turn.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.