7 years ago
General Grievous Rework idea
General Grievous: Dark Side, Droid, Seperatist, Attacker
Furious Assault: Deal damage to enemy and inflict defense down for 2 turns. If all enemies are debuffed, this deals double damage and cannot be evaded nor countered.
Grievous Wounds: Deal damage to all enemies with a 65% chance of inflicting healing immunity for 3 turns and a 50% chance to inflict expose for 2 turns, which cannot be resisted. This deals 50% more damage to Jedi. If this attack defeats an enemy, he dispelled all debuffs on himself, gains offense up and 100% turn meter, and the cooldown of this ability is reset.
Sinister Laugh: Dispel all buffs on all enemies and inflict health down for 2 turns. This cannot be evaded or resisted. This has a 75% chance to remove 50% turn meter and to inflict expose. If any enemies are defeated, grant all allies speed up for 2 turns and inflict deathmark on the target enemy for 2 turns.
Daunting Presence: All allies have 25% offense and +30 armor penetration. Whenever an exposed enemy takes damage, Separatist allies gain 20% turn meter and have a 75% chance to recover 10% health and gain offense up for 1 turn. While General Grievous is active, all enemies have -20% critical damage, -20% critical chance, -20% counter chance, and Droid allies are immune to Plague.
Tactical Retreat: General Grievous gains 10% max health, potency, and critical damage for each living droid ally (halved for defeated droid allies). Whenever he falls below 50% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and heal over time, and stealth for 4 turns. The ally with the most amount of health gains taunt, max health up (30%), and heal over time for 2 turns. Both have their cooldowns reset.
Furious Assault: Deal damage to enemy and inflict defense down for 2 turns. If all enemies are debuffed, this deals double damage and cannot be evaded nor countered.
Grievous Wounds: Deal damage to all enemies with a 65% chance of inflicting healing immunity for 3 turns and a 50% chance to inflict expose for 2 turns, which cannot be resisted. This deals 50% more damage to Jedi. If this attack defeats an enemy, he dispelled all debuffs on himself, gains offense up and 100% turn meter, and the cooldown of this ability is reset.
Sinister Laugh: Dispel all buffs on all enemies and inflict health down for 2 turns. This cannot be evaded or resisted. This has a 75% chance to remove 50% turn meter and to inflict expose. If any enemies are defeated, grant all allies speed up for 2 turns and inflict deathmark on the target enemy for 2 turns.
Daunting Presence: All allies have 25% offense and +30 armor penetration. Whenever an exposed enemy takes damage, Separatist allies gain 20% turn meter and have a 75% chance to recover 10% health and gain offense up for 1 turn. While General Grievous is active, all enemies have -20% critical damage, -20% critical chance, -20% counter chance, and Droid allies are immune to Plague.
Tactical Retreat: General Grievous gains 10% max health, potency, and critical damage for each living droid ally (halved for defeated droid allies). Whenever he falls below 50% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and heal over time, and stealth for 4 turns. The ally with the most amount of health gains taunt, max health up (30%), and heal over time for 2 turns. Both have their cooldowns reset.