6 years ago
General Hux changes
The General Hux changes are like what the Darth Malak changes were, to nerf a free-to-play counter to a recent pay wall/pay-to-play character. Also, CG made it sound like it was closer to what they or...
"McGregor;c-2031882" wrote:"Borat;c-2031879" wrote:"McGregor;c-2031863" wrote:"Borat;c-2031856" wrote:
I understand the anger towards CG but really, this isn't a nerf rather a correction. He is a FO leader, why would he help non FO teams. Granted, CG should have realized this before releasing him, but faction toons should really only help faction teams. Why would Hux help Sith Empire or Rebels? He has no business being on those teams. If he had a neutral tag, then maybe but he clearly has a FO tag and should only help as such. It would be like AA helping Thrawn and Co. get extra attacks or Traya boosting Ren. Stop looking for reasons to crucify CG, they give us enough on their own but this I Cannot agree with the anger. You all should have known this would be changed regardless if it was taking out the meta that Hux should not be helping no FO teams.
With respect I'm not sure I fully agree here. Didn't they say he was designed to be similar to Thrawn and a plug-and-play/theory crafter? Thrawn's facture and TM swap works regardless of team setup. Additionally, from the Q&As they seem to want to diversify things?
actually cg said similar to Thrawn with respect to him manipulating the battle field but all else in their discussion about his kit was about his synergy to FO. Absolutely nothing about Plug and Play anywhere. There was a lack of leadership in the FO faction and that is what they were going for. Also, Thrawn's leadership does not help anyone but Empire.
I haven't memorised the forums but if you're right then fair enough, it's just pretty poor design/testing on their part and another thing to frustrate some of the players unfortunately.