Forum Discussion

gianniski95's avatar
7 years ago

General Kenobi Rework

Intuitive Strike
Basic · Level 8
Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage.


 
The Negotiator 
Special · Level 8 4 turn cooldown (Zeta)
Dispel all debuffs from all allies and grant them the opposite buffs for 2 turns, if any. All allies gain Retribution for 2 turns.* General Kenobi gains 50% Turn Meter. If no debuffs are dispelled remove 50% Turn Meter from all buffed or debuffed enemies.
*The reason for this is the Sith raids, because almost always you have a debuff locked on you


 
Lead the Charge 
Special · Level 8 4 turn cooldown
Deal Physical damage to target enemy, grant a random other ally Offense Up for 2 turns, then call all buffed other allies to Assist, dealing 30% less damage.


 
212th Attack Battalion Commander
Leader · Level 8 (Zeta)
Jedi and Clone allies gain 30% Max Health, 70% Defense, 50% Max Protection and 15% Critical Avoidance. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 25% less damage. When a Galactic Republic ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 2 turn.


 
Soresu Unique · Level 8 (Zeta)
At the end of each of his turns, General Kenobi has a 65% chance to gain Foresight for 2 turns. Whenever another ally is Critically Hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi gains Taunt and Critical Hit Immunity for 1 turn. Jedi Knight Anakin or Ashoka Tano can't be critically hit when General Kenobi is present. Whenever one of them takes damage, they all gain 5% Health and 5% Protection and General Kenobi gains 20% Turn Meter.

It is not the final edition, but your input would be grateful!
Thanks for reading!

  • overall not a bad idea, except for the critical synergy.
    Making it impossible to critical hit anakin and ahsoka is a bad idea. With ahsoka it can work (somewhat), as she does have her unique and the healing on her basic, but with anakin it means that enemies can focus on him without kenobi's taunt ever getting in the way. And with anakin's unique that is the last thing you want. The critical avoidance on his leadership also reduces the chance for him to taunt and is thus a bad idea.

    Finally, the only characters with 3 zeta's are journey characters (commander luke, rey jedi training and revan). They are not gonna break their pattern for kenobi so I think you can forget that.

    I myself made a rework of General Kenobi as well. Together with Ahsoka and Anakin. Check it out if your interested. https://forums.galaxy-of-heroes.starwars.ea.com/discussion/180236/galactic-republic-tag-idea-with-ahsoka-tano-jedi-knight-anakin-and-general-kenobi
  • Hey, if you could change the name of the thread, that'd be great. Using the title you have now, it is the same way that the official announcement is titled as, and so this is very misleading. (see Zam Wessel Rework)