Forum Discussion
- CamaroAMFSeasoned NewcomerDisagree
- ScruminatorSeasoned NewcomerIt is most definitely not time yet to do so...
- No thanks.
- LendersQuizRising TravelerYes...........no, not really. 36 hours is fine.
- I agree. No. I like the longer phases.
- PersimiusSeasoned ScoutFun fact: they didn't make them 36 hours on purpose. While they haven't told us the reasoning, I would bet cash money that we got 36h phases because they hard-coded TB to be a 6 day event and they couldn't change that without breaking Hoth.
I still say they should be 12h phases like they were originally planned way back in the day. A 6 day event doesn't allow enough time for guild movement. "StarSon;c-2197601" wrote:
I still say they should be 12h phases like they were originally planned way back in the day. A 6 day event doesn't allow enough time for guild movement.
And 12h doesn't allow the members of an international guild to properly participate.
Enough time for what guild movement exactly? Are you in a rush in which you can't commit 6 days to one guild? Or is it just too demanding to merc HSR only once during two weeks a month instead of two times every week (by the way, this still can be managed with 6 day long TBs)?- PersimiusSeasoned Scout
"RandomSithLord;c-2197606" wrote:
"StarSon;c-2197601" wrote:
I still say they should be 12h phases like they were originally planned way back in the day. A 6 day event doesn't allow enough time for guild movement.
And 12h doesn't allow the members of an international guild to properly participate.
So find a guild that doesn't span so many time zones.Enough time for what guild movement exactly? Are you in a rush in which you can't commit 6 days to one guild? Or is it just too demanding to merc HSR only once during two weeks a month instead of two times every week (by the way, this still can be managed with 6 day long TBs)?
I don't merc, though I know others do, so maybe it's a consideration. I am in an 11 guild alliance. Sometimes people need to move around, and squeezing that in between events can be tough.
Plus, honestly, do you really *need* 36 hours? Even for an international guild, 24 hours is plenty, and if it weren't for the idiocy that is platoons 12 hours would be more than enough as well.
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