HKFactory
6 years agoNew Traveler
Geonosian Rework Ideas
I’ve decided that for this and the other three Geonosians I’d focus mostly on Geonosian synergy and to a lesser extent, separatist, and droid synergies. As usual, tell me your thoughts.
Geonosian Soldier
Geonosian Spy
Poggle the Lesser
Sun Fac
Geonosian Soldier
Spoiler
Aggressive Advance
Deal Physical damage to target enemy with an 80% chance to gain Offense Up for 3 turns. For each other living Geonosian, Separatist, and Droid ally, Geonosian Soldier attacks again (attacks after the first deal 50% less damage).
Swarm
Deal Physical damage target enemy and call a random ally to Assist. If the called ally is Geonosian call all other Geonosian allies to Assist.
Hive Tactics
Geonosian allies gain 15% Critical Chance and 20% Critical Damage. Geonosian Soldier gains 50% turn meter and has a 50% chance to gain foresight when scoring a Critical Hit (Turn Meter can only be gained once per turn).
Aggressive Advance
Deal Physical damage to target enemy with an 80% chance to gain Offense Up for 3 turns. For each other living Geonosian, Separatist, and Droid ally, Geonosian Soldier attacks again (attacks after the first deal 50% less damage).
Swarm
Deal Physical damage target enemy and call a random ally to Assist. If the called ally is Geonosian call all other Geonosian allies to Assist.
Hive Tactics
Geonosian allies gain 15% Critical Chance and 20% Critical Damage. Geonosian Soldier gains 50% turn meter and has a 50% chance to gain foresight when scoring a Critical Hit (Turn Meter can only be gained once per turn).
Geonosian Spy
Spoiler
Feint
Deal Physical damage to target enemy and gain Critical Damage Up for 2 turns on a Critical Hit. this attack has an additional 15% chance of scoring a Critical Hit.
Silent Strike
Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 40% more damage for each effect Dispelled. Otherwise, inflict Evasion Down and Speed Down for 3 turns. This attack can’t be Evaded.
Illicit Insect
Geonosian Spy gains Stealth and Advantage for 3 turns at the start of each encounter and gains Stealth for 3 turns whenever he scores a Critical Hit. Whenever a Geonosian, Separatist, or Droid ally inflicts a negative status effect, Geonosian Spy gains a bonus
Geonosian: Gain 70% turn meter, Health Steal Up, and Advantage for 3 turns.
Separatist: Gain Speed Up for 3 turns.
Droid: Gain Defense Penetration Up for 3 turns.
Deal Physical damage to target enemy and gain Critical Damage Up for 2 turns on a Critical Hit. this attack has an additional 15% chance of scoring a Critical Hit.
Silent Strike
Deal Physical damage to target enemy. If they have a positive status effect, Dispel all status effects on Geonosian Spy and the target and deal 40% more damage for each effect Dispelled. Otherwise, inflict Evasion Down and Speed Down for 3 turns. This attack can’t be Evaded.
Illicit Insect
Geonosian Spy gains Stealth and Advantage for 3 turns at the start of each encounter and gains Stealth for 3 turns whenever he scores a Critical Hit. Whenever a Geonosian, Separatist, or Droid ally inflicts a negative status effect, Geonosian Spy gains a bonus
Geonosian: Gain 70% turn meter, Health Steal Up, and Advantage for 3 turns.
Separatist: Gain Speed Up for 3 turns.
Droid: Gain Defense Penetration Up for 3 turns.
Poggle the Lesser
Spoiler
Quash
Deal Special damage to target enemy with an 80% chance to inflict Ability Block for 2 turns and a 100% chance to inflict Defense Down for 2 turns. In addition Poggle the Lesser has a 60% chance to grant all allies Health Up (15%) and Potency Up for 3 turns.
(Damage type was changed to Special to take advantage of Poggle’s high Special damage)
Offensive Orders (Replaces Droid Assault but functions similarly)
All allies gain Offense Up for 3 turns. Geonosian, Separatist, and Droid allies gain Speed Up for 3 turns and an additional bonus based on their role;
Attacker: Gain Critical Chance Up for 2 turns.
Support/Healer: Gain Tenacity Up for 2 turns.
Tank: Gain Defense Up for 2 turns.
Poggle the Lesser gains 50% Turn Meter.
Confederacy High Command (Replaces Machine Overlord)
Geonosian, Separatist, and Droid allies gain 40% Offense, Tenacity, and Defense Penetration. All enemies lose 30% Offense, Defense, and 10 Speed. In addition Poggle the Lesser gains a Special Ability, Geonosian Fervor (cooldown 4 turns): Grants target ally Frenzy for 2 turns which can’t be dispelled, or prevented, Poggle cannot target himself.
Separatist Aristocrat (Replaces Metal Hive)
Poggle the Lesser gains 10% protection for each living Separatist and Droid ally and gains 25% Turn Meter when a Geonosian ally falls below 100% health. Other Geonosian allies gain half of these benefits.
Deal Special damage to target enemy with an 80% chance to inflict Ability Block for 2 turns and a 100% chance to inflict Defense Down for 2 turns. In addition Poggle the Lesser has a 60% chance to grant all allies Health Up (15%) and Potency Up for 3 turns.
(Damage type was changed to Special to take advantage of Poggle’s high Special damage)
Offensive Orders (Replaces Droid Assault but functions similarly)
All allies gain Offense Up for 3 turns. Geonosian, Separatist, and Droid allies gain Speed Up for 3 turns and an additional bonus based on their role;
Attacker: Gain Critical Chance Up for 2 turns.
Support/Healer: Gain Tenacity Up for 2 turns.
Tank: Gain Defense Up for 2 turns.
Poggle the Lesser gains 50% Turn Meter.
Confederacy High Command (Replaces Machine Overlord)
Geonosian, Separatist, and Droid allies gain 40% Offense, Tenacity, and Defense Penetration. All enemies lose 30% Offense, Defense, and 10 Speed. In addition Poggle the Lesser gains a Special Ability, Geonosian Fervor (cooldown 4 turns): Grants target ally Frenzy for 2 turns which can’t be dispelled, or prevented, Poggle cannot target himself.
Separatist Aristocrat (Replaces Metal Hive)
Poggle the Lesser gains 10% protection for each living Separatist and Droid ally and gains 25% Turn Meter when a Geonosian ally falls below 100% health. Other Geonosian allies gain half of these benefits.
Sun Fac
Spoiler
Browbeat
Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 20% of his Max Health and this attack deals 5% more damage for each positive status effect on the target if any effects were dispelled this way.
Subjugate
Sun Fac Taunts for 2 turns and inflicts Offense Down and Expose on target enemy for 2 turns, with an 80% chance to also remove 40% Turn Meter.
Spiteful Strike
Deal Physical damage to target enemy. Sun Fac recovers 25% of his Max Health and 5% of his Max Protection if the target is suffering any negative status effects and Geonosian, Separatist, and Droid allies recover half these amounts.
Superiority
Sun Fac has +70% Counter Chance. In addition whenever he attacks outside of his turn, he deals 30% more damage and inflicts Critcal Chance Down for 2 turns, he also has a 30% chance to reduce the cooldown of Spiteful Strike by 1.
Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 20% of his Max Health and this attack deals 5% more damage for each positive status effect on the target if any effects were dispelled this way.
Subjugate
Sun Fac Taunts for 2 turns and inflicts Offense Down and Expose on target enemy for 2 turns, with an 80% chance to also remove 40% Turn Meter.
Spiteful Strike
Deal Physical damage to target enemy. Sun Fac recovers 25% of his Max Health and 5% of his Max Protection if the target is suffering any negative status effects and Geonosian, Separatist, and Droid allies recover half these amounts.
Superiority
Sun Fac has +70% Counter Chance. In addition whenever he attacks outside of his turn, he deals 30% more damage and inflicts Critcal Chance Down for 2 turns, he also has a 30% chance to reduce the cooldown of Spiteful Strike by 1.