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6 years ago
"Fixer;c-1887202" wrote:"JacenRoe;c-1887131" wrote:"Fixer;c-1886903" wrote:"Bulldog1205;c-1886766" wrote:"Fixer;c-1886741" wrote:
What??? Even if geo brood applies debuffs geo soldier doesn't last I checked and so there's literally less than half of the geo toons that can incite the TM gain, that's if the potency is high enough and let's get real how often does the enemy not have buffs to allow spy to debuff or more realistically when will we ever target someone that'll produce less heavy attack? Add the fact that sun fac is slow regardless of progression and rarely applies debuffs and quite useless then how does it become beneficial to have small TM per geo ally?
Ig 88 lead. Geo Alpha, Spy, Sun Fac, Soldier. As soon as Spy takes a turn it’s game over against most teams out there. No one else will move.
Wanna try elaborating with evidence/explanation rather than just state a squad and dismissing me?
Ig88 lead gives everyone the ability to debuff on every attack. You are calling a mass assist on every move. Game over.
Yeah I reread ig88 and eventually noticed that which is quite an interesting idea, it really does seem pretty dumb to nerf TM gain that much for one leader possibility, honestly they couldve kept the whole only during their turn part with a fairly high TM gain I accept maybe not 70% and yet it would still do the trick and not harm the toon too much purely because ig88 could be a leader
It could still be a problem without IG lead. Mod Soldier to 100% crit chance. That is actually VERY easy with mediocre mods. Put plenty of potency on Sun Fac and Poggle. Any fast unit goes first, and calls everyone to assist. Geo Soldier assists, and gets 50% TM from a crit to finish filling his TM to 100%. On that same move Sun Fac has a 100% chance to debuff an enemy when he attacks out of turn. If that procs then Spy will also have 100% TM now. If it gets resisted then Poggle may still get his 60% chance to debuff. If both of those fail then when Geo Soldier goes he will call both of them to assist again. So that is two 100% chances to land debuffs (- the base 15% resist chance) and two 60% chances to land a debuff. It's HIGHLY unlikely to miss all 4 of those. Also Geo Soldier will give himself 50% more TM when he crits. Then when Spy goes, he will call Sun Fac and Poggle to assist again to give himself TM, and he will call Soldier again giving Soldier full TM. Then Soldier will call Sun Fac and Poggle AGAIN and give himself 50% TM AGAIN and give them opportunities to give Spy TM AGAIN. Rinse and repeat.
It's a 100% sure thing that Soldier can crit every time and give himself 50% TM as long as he doesn't get dodged. Since his speed would be irrelevant you could put an accuracy arrow on him. Sun Fac and Poggle would also not need speed, so you could push their potency through the roof. Because of Soldier you effectively double the number of attempts at debuffs. He and Spy could possibly swap turns forever now, but that is assuming that they weren't planning on adding more debuffs to the Geos in some of the upcoming tweaks. Poggle was called out as getting a buff by Carrie, so I would bet his chance to ability block goes up to 100% making the infinite loop a pretty much sure thing. I'm actually surprised that Soldier isn't getting nerfed too.
But since the team is getting another dispel on basic, a mass dispel unique, a big health/protection lead buff, +50% health steal and constant protection regen, a mass heal/protection regen and cleanse unique, a free 6th unit on the field that will autotaunt to start battles and taunt on basic and can be resurrected indefinitely, a free health equalization on every single enemy move, a free mass assist on every single ally move, and the faction will be getting buffs in the future (Spy and Poggle for sure but likely all of them) then I'm going out on a limb and saying that this is a net improvement despite the nerf to Spy.
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