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DuneSeaFarmer's avatar
6 years ago

GEOTB: Will it fracture guilds?

Right now our guild is discussing and at first it seemed pro GEO, but now some are voicing a preference for Normal because they can compete, test squads, etc.. So I ask, how are your talks going?

49 Replies

  • "DuneSeaFarmer;c-1907162" wrote:
    Why can't the game just be fun and not so adversarial? This type of competition brings out the worst in players. Maybe it's just time to go. Dump my mods, and go. No way back then.

    If the game is not a positive experience for you, if it is a source of stress rather than a relief, perhaps just stop. Or just take a break.

    That said? Territory Battle is probably the least adversarial prominent game mode. Your gain costs others nothing. That's compared to raids where you compete with your guildmates or TW/GA/Arena/Fleet Arena where by doing well you are actively and directly making others' rewards worse.

    Yes, it affects others' decisionmaking as to whether to stay in the guild. Anything would, varying from person to person. But if the one big game mode that is truly pure cooperation and non-adversarial is too adversarial, I have questions.
  • How would any here feel if they logged in and were out of their guild for whatever reason the guild chose and now you have to look for a new home. Your roster is growing but you can't get into an HSTR farm guild and GEOTB is out of the question, so now what? Hey you deserved it right? Get good. My point is there were many guilds with HSTR on farm that took in anyone, just to fill up, some to help lower level players. Now they are cutting out the low end and looking for strong players only. This is all cool and hey it's not personal? Even low end pay to win players are being booted. But again, they should have built bigger rosters, spent whatever or knew it would happen and have no right to complain?

    I wonder how you'd feel?

    One solution could be factions, with tiers. The game automatically advances you and you gain access to more compelling content? Oh wait *facepalm* robo guilds.. lol
  • "DuneSeaFarmer;c-1907341" wrote:
    How would any here feel if they logged in and were out of their guild for whatever reason the guild chose and now you have to look for a new home. Your roster is growing but you can't get into an HSTR farm guild and GEOTB is out of the question, so now what? Hey you deserved it right? Get good. My point is there were many guilds with HSTR on farm that took in anyone, just to fill up, some to help lower level players. Now they are cutting out the low end and looking for strong players only. This is all cool and hey it's not personal? Even low end pay to win players are being booted. But again, they should have built bigger rosters, spent whatever or knew it would happen and have no right to complain?

    I wonder how you'd feel?

    One solution could be factions, with tiers. The game automatically advances you and you gain access to more compelling content? Oh wait *facepalm* robo guilds.. lol

    Your what if is silly.

    You can be let go from a guild at any time for any reason. That is not new. That is not a strange scenario that Geo TB created and introduced to the game. Every time new guild content comes, people bring it up.

    But you know what?

    It seldom happens. Most guilds choose to build their current membership rather than recruit so long as everyone's giving a good faith effort because recruiting is a pain in the butt. Most guilds will also talk to you long before they kick you. Random kicking is not the norm for decent human beings.

    The most important part of finding a guild is finding a guild that has compatible culture, play style, and expectations. If a new piece of content comes out and your guild kicks you with zero warning because you aren't performing well enough, the problem is not the new content. The problem is that you joined a guild with an incompatible culture. And in that culture, literally any new content or even the same content that already existed could lead to your expulsion at any time.

    As to what happens next, your doom and gloom scenario of not being able to get in another guild?

    If you were being carried through hSith by a stronger guild, you are getting additional resources as a benefit of being carried and should have used those resources to grow to a point where you do not need to be carried. If you did not use those resources to grow, that's on you.

    What it takes to carry yourself in hSith is not much. You need to be able to do 2% to the raid yourself. In practical terms, the easiest way is to have two teams that can do 4% damage to a phase. That can be, for example, JTR/BB-8/R2/Finn/Scav and the standard Jedi Knight Revan arena team that's been all over the place for the last nine months now. Neither is optimal for their respective phases, but they're very easy farms as a part of qualifying for their respective journey events at all, without even needing any farms specifically for hSith (Resistance Trooper, Hoda) or a full additional team to get one member (3PO; of the ten journey characters to get the two leads I just mentioned, half of them are used in the listed hSith teams).

    If you have those two teams ready to go or close to it, you can get in on an hSith guild on your own merits no problem. If you have one of those teams ready to go or close to it, you can still probably get in on an hSith guild, and if not you can certainly get in on an aspiring hSith guild that's getting close. And in the case of the aspiring hSith guild, you can probably put yourself in the situation where you're the big fish in a small pond and work toward a lock on top 10 rewards.

    As to Geonosis TB? The minimum is 80 mil. And even though it's not recommended, there are absolutely an abundance of 80-100 mil guilds who are doing Geonosis TB simply because it's the new thing with new rewards and finishers in the prize crate. The average GP to qualify is 1.6 mil. If you are anywhere close to that, you can absolutely get in on a guild doing Geonosis TB if that is your priority. And if you're not anywhere close to that, you probably shouldn't be worrying about Geonosis TB.

    You're making a fuss over nothing.

    And I'm not speaking out of ignorance. I have been kicked out of my guild without warning over rubbish reasons. I was a low end member of an hSith guild, and they booted me literally minutes before I could collect TB payout. This was before a lot of the changes that made hSith much easier to take down. At the time, I had a good JTR team and a combination of Phoenix, First Order, and Troopers who could collectively do 2% to P2. Chex and Nightsisters were a work in progress.

    So I looked for a guild, found a guild working toward hSith, got in within a couple days. From there, I built up, and now I am that story of building up with a guild, becoming one of the heavy hitters, and having top 10 hSith on lock. Turns out, there are always guilds recruiting. Whether it's on Reddit, on Discord, or right here on this very forum. Lots of guilds need lots of people.
  • braskme's avatar
    braskme
    Seasoned Ace
    6 years ago
    "DuneSeaFarmer;c-1907341" wrote:
    How would any here feel if they logged in and were out of their guild for whatever reason the guild chose and now you have to look for a new home. Your roster is growing but you can't get into an HSTR farm guild and GEOTB is out of the question, so now what? Hey you deserved it right? Get good.


    That would indeed s-ck, but perhaps that player was in a guild that was a bit beyond their reach? Or the guild will be too aggressive in their culling and fold. Luckily recruitment is so difficult these days that good players will be able to land a new guild very quickly.
  • tward930's avatar
    tward930
    New Spectator
    6 years ago
    Most seperatists are a fairly easy grind, so it shouldn't take people long to get caught up. Focus on either the droid or geonosian portion first and then switch to the other. Then fill in the holes from there. Easy peasy.

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