Forum Discussion
- harvestmouse1Seasoned NoviceI don't think dropping to get better round rewards is a big problem. It just doesn't make sense to do it. I'm sure some people have tried it, but I can't see it being a major motivational factor.
One of the problems is that you can drop far without trying to drop at all.
I started in Aurodium 3, and after the first season I moved to Kyber 4. I was in Kyber 4 for a while, until they brought in the 3 ships, which was going to be a big problem for me. I dropped down to kyber 5 with a 1-2, 2-1, 1-2 then went 0-3 in the last week and at the end of the season I dropped to Aurodium 3.
I don't have a personal problem with dropping so far, but it doesn't make sense to me to have such drastic changes. - I guess when dropping because of competition is one thing. But when they know the competition is still they can't get the constant rewards that would equal dropping. See the reason most wouldn't have a problem is because they know they can recover. Ir it's not being done to them. I enjoy the game, but I'm f2p. Those rewards are extremely beneficial to me and those like me. It may not make sense why they do it. But it is discouraging game growth as well as people spending. No one is going to invest knowing that sandbagging is happening. The arena while the rewards are not as interesting is another example. It's not true power ranking of pushing you down one slot. It's slot swapping. You can't call either true to the name sake. It would be like a school athletics being ranked by their perceived rosters, then taking a 5A school against a 1A because the 5A played bad on purpose to win the 1A championship. Then funding goes to that school. Of course that is just stating as an example.
I know some would say spend money, or improve your roster etc. The point is it's not a problem to those who don't do it, or not effected. No one cared about the championship event until it started awarding crystals. Now some sand bag to take from the newer players, because in essence they can without repercussions.
This me more venting on those that are just too lazy to actually use strategies or earn it honestly. And the same people would be complaining if done to them. - Well my last match up whoch is on going now,the person has 6.8 GP and 3 GLs. Being f2p is irrelevant yes and not my point. But being f2p one does rely on the rewards to advanc more so than paying players. I can say this, where I am, them dropping 2 levels, the rewards would have to be higher in the long run. Or as you said it makes no sense. If they are sitting at 5-7 they get 250 right now in a round. 500 in 2-4. If they can go up a level and can not progress past 5-7 it makes better sense to lay back and get 2-4 regularly and still make better rewards even with the daily being lower. Without posting ton on pictures. This one is patron now ranked 41 in arena. I agree it makes no sense.
I realize some will always look for a reason to sandbag for personal benefits. Whatever they may be.
This person however in no shape or form belongs in chromium 4.
It seems wins and losses are the major determining factor. And nothing to do with roster or GP at this point. Not from my match up. - Sorry his name is b and he has patron as his title. My mistake
- My issue with the new match making is that for the first 3 months or however long it was, i was coming up against comparible GP opponents, and the fights were close and even, I lost some and won more (usually y a banner or 2)
However, the last 2 GAC's i've been up against significantly higher opponents. like i had a 6.5M gp roster and the last 2 GAC's i've came up against a group with 5 above 8.5 Million with 6GL's and then 2 very high7.8M gp's and every battle i would be given an opponent with the GP of 8.5 million or higher, never had a comparible opponent.
The only reason i won 1 was because one of the guys didn't attack giving me a chance, and on the other occasion he had a few system crashes which screwed his attacks against my GL's.
I have a pretty reasonable roster, but in order to be competitive against these higher accounts, i have to go pretty heavy on defence otherwise they'll blow through my defence like a hot knife through butter.
There is only so much you can do against an account with 6 GL's, and starkiller, and relic 9's, and other meta teams. Lets not even mention the fact they have more fleets (which is a nightmare given the new change to more fleets being required AND no easing of the accelerated farming for fleets)
I don't mind the challenge, as i've been good at winning in an underdog situation, however, consistently going into a a fight with a copper sword, and my opponent has a flamethrower and LMG, makes it demoralising, especially when crystals are so important.
Its getting very stale right now, and more of a chore than it's worth.
The dev's and management seem to have no interest in making things fair as it doesn't benefit those who spend lots of $$$$.
sorry, rant over - harvestmouse1Seasoned NoviceWhat is your definition of fair though? GP? If so, I disagree.
How many players consistently went 12/0 11/1 or 10/2 per season, every season. Now, results are fairer because we don't have that any more. Sadly competitive and fun matches are also down.
My definition of fair is what we have right now. But where everybody tries and league/divisional movements are never more than one, done at the end of the week and are transparent/logical.
Unfortunately it seems we can't have this. "harvestmouse;c-2363481" wrote:
What is your definition of fair though? GP? If so, I disagree.
How many players consistently went 12/0 11/1 or 10/2 per season, every season. Now, results are fairer because we don't have that any more. Sadly competitive and fun matches are also down.
My definition of fair is what we have right now. But where everybody tries and league/divisional movements are never more than one, done at the end of the week and are transparent/logical.
Unfortunately it seems we can't have this.
I agree that the game is fairer (for the most part) than previous attempts, as i would regularly miss out on Kyber by next to nothing.
My main gripe is that when you get put up against someone who has clearly whaled on getting the meta characters or new GL's to the point where you go Full defence and they still clear you with no bother, but then you get held on defence because they can still put 3 GL's on defence.
In my scenario i keep coming up against 8.5 Million GP opponents who have minimum 5 GL's, Starkiller etc (more often than not its 6 GL's) and i only have 4 GL's and Starkiller. The can easily save a GL v GL counter list and still go for a heavy defence to stop me in my tracks. I have a number of GL counters but even at my level the roster Depth can only go so far, especially in 3v3 where it is even harder to go against these larger rostered opponents.
I get that only so much can be done, but like someone said, surely they could implement a GP balancing where the highest and lowest participants are within the same million of GP. at least this way you stand more of a chance against someone with 2+ million gp over you.
Think of how many more ships and character teams are added with an extra 2 million GP. i think that works out to be 10-15 more squads depending on zeta's/mods applied and even if you lower that slightly to account for the GP required for a GL, it is still more significant than what i currently need to run. even if they fail to win an attack they can afford to drop a battle knowing that they have a clean-up, or enough teams to conduct a clean up which sometimes is required to take out certain teams at a high level- harvestmouse1Seasoned NoviceWell my first point is that GLs are generally a problem. They're terrible for competitive match ups, due to how much more powerful they are than anything else. I get the feeling CG has noticed this recently and hence the omicrons and conquest characters to even things up a bit.
I also don't want to go back to a world where I have to be mindful of my GP, yet have to work on trash characters to unlock top characters. I hate this way of playing.
"Think of how many more ships and character teams are added with an extra 2 million GP. i think that works out to be 10-15 more squads"
But how much of that is going to be wasted GP? If you're in Kyber, you're not going to need an extra 15 squads. This highlights that GP isn't a great match making factor as a lot of the GP won't be used for bigger accounts.
I'm a bit lower than you. I'm bouncing around high Arodium/low Kyber and seeing matches with 4-7 million. I get the feeling, the lower accounts are more likely to try harder. However, I'm not seeing a big difference in difficulty based on GP.
I think matching via GP in the division is interesting and may make it better. I think there's a real problem especially at lower divisions with big GP accounts dropping. Not with the win percentages, but with fun competitive match ups.
What would happen to accounts if you did match with GP though. So smaller accounts that worked hard to move up would be paired together. Also, larger accounts that hit rock bottom would be paired together. I can see positives and negatives with both those scenarios.
Smaller (try hard) accounts might be penalized for being try hard. However, the matches would be very competitive.
Larger lazy accounts would get free wins. However, it would mean that some of these would be moved out of lower divisions and back somewhere where they should be.
Then how would it affect promotion or the top of Kyber 1? Right now the top teams go head to head and are promoted or gain the top spots. What would happen if you got a slightly easier match up, due to gp match making?
It's a shame that to maintain competitive win percentages a lot of players aren't getting competitive match ups. "harvestmouse;c-2363496" wrote:
Well my first point is that GLs are generally a problem. They're terrible for competitive match ups, due to how much more powerful they are than anything else. I get the feeling CG has noticed this recently and hence the omicrons and conquest characters to even things up a bit.
I also don't want to go back to a world where I have to be mindful of my GP, yet have to work on trash characters to unlock top characters. I hate this way of playing.
"Think of how many more ships and character teams are added with an extra 2 million GP. i think that works out to be 10-15 more squads"
But how much of that is going to be wasted GP? If you're in Kyber, you're not going to need an extra 15 squads. This highlights that GP isn't a great match making factor as a lot of the GP won't be used for bigger accounts.
I'm a bit lower than you. I'm bouncing around high Arodium/low Kyber and seeing matches with 4-7 million. I get the feeling, the lower accounts are more likely to try harder. However, I'm not seeing a big difference in difficulty based on GP.
I think matching via GP in the division is interesting and may make it better. I think there's a real problem especially at lower divisions with big GP accounts dropping. Not with the win percentages, but with fun competitive match ups.
What would happen to accounts if you did match with GP though. So smaller accounts that worked hard to move up would be paired together. Also, larger accounts that hit rock bottom would be paired together. I can see positives and negatives with both those scenarios.
Smaller (try hard) accounts might be penalized for being try hard. However, the matches would be very competitive.
Larger lazy accounts would get free wins. However, it would mean that some of these would be moved out of lower divisions and back somewhere where they should be.
Then how would it affect promotion or the top of Kyber 1? Right now the top teams go head to head and are promoted or gain the top spots. What would happen if you got a slightly easier match up, due to gp match making?
It's a shame that to maintain competitive win percentages a lot of players aren't getting competitive match ups.
GL's are a problem, but they are not unbeatable if you have the off meta counters. The only problem GL really is JMK who doesn't have a consistent 1 shot counter, and even a 2 shot can be risky. LV can be beaten by Fennec and other bounty hunters t high relic so these match ups can be done. CG don't really want to have their GL's beaten by other non GL's, considering they nerfed Vader, Thrawn etc in the great nerf of 2020.
Omicrons aren't exactly designed to help you counter GL's except in the case of Starkiller.
I completely agree with you that watching your GP was an awful way to play, as you had to continuously remove add mods before sign up etc to make you drop to a bracket you could compete in. I am merely saying that within the current matchmaking it would be good if you weren't matched against someone so outwith your own reach. i.e. if the lowest gp participant had 6.9M gp then they would be placed with other participants UP TO 1 million GP higher, that way you are not going up against someone massively out of your reach. This would also work at lower levels too and probably provide a better system for keeping newer players motivated and focused.
This issue has only really began to occur more and more since the skill squish they conducted before recent GAC's. I get that I am probably punching above my weight in terms of competitiveness, which is a good thing, and I would relish facing other similar GP opponents up to 1 million gp more, but it gets a bit demoralising when I come up against someone who can do whatever they like on defence and still blitz through my defence and I struggle to break through their own zones and If I do it comes at a serious cost to banners.
I understand your point that currently there wouldn't be a need to having a 15 extra squads, however, when you are still needing to place G12 teams on defence when your opponent is able to go full Relic defence and have clean-up crews leftover, as at the moment you kinda need to save a little extra for offence if you come up against a sturdy defence, it kinda makes it a bit s***
I doubt us moaning will ever change things as CG are notorious for not caring about their community, sorry they care about the money the community spend, and care about keeping those who spend a bucket load at the top and "happier". I'll just reiterate a combination of the current Skill based and GP based matchmaking would probably be a good solution, that way you are facing similar skill and roster size opponents, and it eliminates that GP management aspect they had previously, as the primary matchmaking aspect would be Skill based, and then from the smaller pool matchmake those who are of similar GP and Skill together, rather than giving those with the significantly higher GP an easier time of it, as that’s not really skill at that point, that becomes Pay to win.- I would suggest a GP as mentioned earlier with in a range they are in. It should be more about strategy. Because you are deciding to use either heavy defense, attack or balance before you battle. But GP is misleading when someone with 2 GLs and a low GP. But they will or should advance. Instead of rewarding the lower GP in non battles award it to the higher GP. I know this sounds unfair, but those that purposely refuse to fight so they can drop becomes a non factor. Take one element from them that helps them sandbag. This may seem more fair, but imo it's less fair. Only because people are able to lose, move down a tier and collect rewards even though they are fully capable of being at minimum a tier higher without any effort. This round I'm in right now the person has no desire to move up it seems. But should be competing in at least in Aurodium 5. See I would be an easy win for most because I still really haven't picked an alignment. I play for balance and thr characters in general. So championship is not going to be successful in much if any way for a long time. I've accepted that. But this recent case? Is just sad when more than have the people in the round should be at 2+ tiers easily above where I am. Not Chromium 5.
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