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- So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before. "Recurve;c-2355041" wrote:
So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before.
Not really. The rank orders stay the same so you're still matched against the same people. If someone gets pushed from k1 to K2, they're still playing the same people they would have played, because those people were squished an equal amount.- kard864 years agoNew Vanguard
"Recurve;c-2355041" wrote:
So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before.
It’s nothing to do with the squish, it’s just the natural evolution of the system. Poorer/lazier players with more gp dropping, better players with less gp rising. You just get squeezed from both ends and it gets harder to stay where you are. It’s the same for me. - M0st1yHarm1ess4 years agoSeasoned Ace
"Recurve;c-2355041" wrote:
So basically, there were far too many players in the higher divisions, so the squish is reducing this number and therefore the amount of payouts. This is pushing the larger rosters down into the lower divisions and ergo the squish is affecting matchmaking for players who do well in GAC
Nothing to do with skill rating. These matchups in Kyber 2 are way harder and against higher GP rosters than ever before.
The root cause is not the squish. There are two underlying factors, one long-term and the other temporary:
1. Rosters grow, so there is the inherent tendency of people rising into K1. The "hardware" requirement to stay in K1 is thus constantly raising. Just like how it used to be in the squad arena.
2. The 3rd fleet requirement are pushing down the GP heavy but ship light rosters. Fundamentally this is still part of 1. - ccmoose4 years agoSeasoned AceI don't think Recurve is explaining himself very well, but I do agree that the squish can play a role in MM. Not for the first bracket of a new season, but for the second.
Example, Player A and Player B are 300 points apart before the squish. A goes 3-0 and gains ~120 points. B goes 0-3 and loses ~120 points. They are still ~60 points apart and have no chance of getting matched up. If the squish made them 60 points closer, the same results would make them ~0 points apart, and they would have a chance of getting matched in the 2nd bracket of the season.
However, his claim that the squish is somehow punishing those that do well doesn't make sense to me. If anything, by reining in accounts from runaway SR, it allows those climbing the ranks to close the gap quicker. But maybe he sees the matchup of Players A and B in the scenario above to be a punishment to A, I don't know :shrug: - Yes probably not explaining it very well, but if you are a mid player, winning more than you lose then you climb but the squish takes you back to your starting point.
If you are higher and have equal win/lose you are still being pushed down into the lower brackets and as such get less rewards. Looking at the number of players in each K1, k2 etc you can see this number is going down a hell of a lot from k1 so less here and more people in k2
Now this means that these high GP rosters are getting squished down into the lower brackets which is then causing more lopsided matches, and eventually pushing down the lesser rosters even more.
Everyone talks about the 50% win loss eventuality... but with the squish this means you move down divisions for holding the same win% - New GAC - New round of "FUN"
Me - 7.3 million 3/6 GLs
First - 8.2 million 5/6 GLS
Second - 8.5 million 6/6 GLs
fantastic - I'd suggest more GLs. I'm 7.8 and 5 and mostly behind the curve now.
- 7.9, just unlocked my third GL earlier in the month and about halfway to their ult.
I get matched up against 4m rosters with multiple GLs. I tend to win those because the only characters they have are requirements for GLs, making their rosters so thin that what they have left over will struggle against even my crummy little g12 defenses. Oh man and don't get me started on how awful their ships are...
Sometimes I lose, though. Could I win more if I put relic teams on defense? Yeah, probably, but I built those teams to play with them, so I'm going to use them on offense.
The long and the short of it is that if you're going up against people with 3+ million gp than you, then congratulations on beating all the people with normal rosters on your level that you now have to go up against normal rosters in other levels. The way you overcome that hurdle is to build out the base of your skinny, skinny roster so that now YOU are the one who has a normal roster. - dewfanatic1694 years agoNewcomerSome here think that playing light to lower themselves to a lower tier for the rewards is okay. For many who are new to the game or a few years in get hurt by your greed. Don't get mad because you think stealing rewards at lower levels is okay. You have a roster capable of taking out that tier with ease to move up, but instead you complain you can't get rewards because either A) you're not good at strategies, B) too lazy to compete at a higher level C) just want the rewards and would absolutely complain if the same was being done to you. It's sad to see people in a tier with literally 2-3 mill more in gp, and think it's okay, but dislike actually having to compete closer to what they have. Solution? Certainly, once they progress to tier Don't let them regress. Base part of it on gp. There are people with 5 67 gp in bronzium. Seriously? That's okay but you're going to tell me you only have that much for guild events and it's not a true evaluation? Sorry but you're only lying to yourself.
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