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142 Replies
- avsfsapo4 years agoRising Veteran
"Dallamar;c-2355386" wrote:
New GAC - New round of "FUN"
I am getting the impression that the real problem is how we define "FUN".
To me it is balanced matches and having to think and plan in order to win...which inevitably means a close to 50% win ratio...as this means my opponents are as good as i am.
It seems that many players seem to think winning ALL matches is "FUN", forgetting in the way that this probably means some other guy will be in matches without a chance to win...
There are optimized rosters at any GP...the present system makes them beatable by matching them with increasingly stronger opponents...seems fair to me, as it also means the rewards will also be better...
If opponent has more GP and GLs than you, but you still WIN...isn't it even MORE fun than a winning versus a guy with similar or weaker roster? - dewfanatic1694 years agoNewcomerIt isn't "fun" when someone has 2-3 GLs and 2-3 GP on you. And there's nothing you can do. The game is as much about strategy as it is about playing the game. Many can not gain any rewards because someone lays back to get the rewards over lower players. If you had 2 GLs and 6 GP. And ended up against someone with 5 GLS and 19 GP and you KNEW they belonged in a higher tier. You would be frustrated as well. People don't see a problem as long as they benefit. Even at the cost of others. It's not a problem until it effects you, or if you're one of them purposely sandbagging. The "occasionally " win over a larger player, isn't because you won. It's because they sandbagged, and for a reason
- dewfanatic1694 years agoNewcomerTell me why someone who is still new at 4.5 gp and zero gl should be playing someone with 2 gls and 6 + gp.
- harvestmouse14 years agoSeasoned Ace
"RobotixWD40;c-2362908" wrote:
Tell me why someone who is still new at 4.5 gp and zero gl should be playing someone with 2 gls and 6 + gp.
They never have nor would match make by GL amount. This would basically give you a reason not to get a GL.
GP is not a great way to match make. When we did there were far more diverse win percentages compared to now. They could I guess use GP as a factor. However, not really necessary for a 6-4.5 mil match up. If they've been paired it could quite easily be because the 4.5 million player has the better roster.
The sandbagging is the problem, not the match making. - dewfanatic1694 years agoNewcomer
"harvestmouse;c-2362913" wrote:
"RobotixWD40;c-2362908" wrote:
Tell me why someone who is still new at 4.5 gp and zero gl should be playing someone with 2 gls and 6 + gp.
They never have nor would match make by GL amount. This would basically give you a reason not to get a GL.
GP is not a great way to match make. When we did there were far more diverse win percentages compared to now. They could I guess use GP as a factor. However, not really necessary for a 6-4.5 mil match up. If they've been paired it could quite easily be because the 4.5 million player has the better roster.
The sandbagging is the problem, not the match making.
Actually that's exactly what happens to me. I have no GLs at all and in the current round only one other has no gls, but the rest have at least 2 and a 2 gp or more jump. I agree it's sandbagging, but it happens because they don't play once the enter. They lose at first dropping them in classes then win easily against weaker rosters. Often only doing enough so they can reap rewards. Towards the end they will climb back up to get higher daily awards, but drop back down again to steal higher round rewards. Gp is not the only way to rate. But obviously that kind if disparity , the lower isn't matched fairly against what is obviously a stronger roster. The only way that doesn't apply is someone increases all the roster with few even reliced characters. - dewfanatic1694 years agoNewcomerI guess my question would be why not let a person only drop one class then the highest they have achieved. Everyone should want to go higher. For better daily rewards. This would stop the sandbagging to at least one class. I say one because sometimes you can win by good strategy or match ups as well as lose. The championship should be encouraging one to climb for the rewards. Whether daily or during tournament. Some just figured out how to maximize that by playing lower rosters. It discourages participation. I love when I win, as anyone would,but it sucks to lose to someone you know you shouldn't be matched against.in fact in my round right now I am at 556 arena rank the last place person? 31, 4 of them are in the top 200. 2 are less than 400. The leader 418. How did I get matched to this? I get it Arena rankings can be misleading. But I struggle to climb arena. These people clearly have good rosters and the certainly don't belong in chromium 3. I just fell to chromium 4 because of this. And I know I probably didn't belong there but elevated because a few i won was because they simply didn't battle. I am not notched to the strongest roster and if I win it's because he wants to drop again. If I win it's because he didn't try. If I lose, it's only because he wants to maintain his tier.
- harvestmouse14 years agoSeasoned AceI don't think dropping to get better round rewards is a big problem. It just doesn't make sense to do it. I'm sure some people have tried it, but I can't see it being a major motivational factor.
One of the problems is that you can drop far without trying to drop at all.
I started in Aurodium 3, and after the first season I moved to Kyber 4. I was in Kyber 4 for a while, until they brought in the 3 ships, which was going to be a big problem for me. I dropped down to kyber 5 with a 1-2, 2-1, 1-2 then went 0-3 in the last week and at the end of the season I dropped to Aurodium 3.
I don't have a personal problem with dropping so far, but it doesn't make sense to me to have such drastic changes. - dewfanatic1694 years agoNewcomerI guess when dropping because of competition is one thing. But when they know the competition is still they can't get the constant rewards that would equal dropping. See the reason most wouldn't have a problem is because they know they can recover. Ir it's not being done to them. I enjoy the game, but I'm f2p. Those rewards are extremely beneficial to me and those like me. It may not make sense why they do it. But it is discouraging game growth as well as people spending. No one is going to invest knowing that sandbagging is happening. The arena while the rewards are not as interesting is another example. It's not true power ranking of pushing you down one slot. It's slot swapping. You can't call either true to the name sake. It would be like a school athletics being ranked by their perceived rosters, then taking a 5A school against a 1A because the 5A played bad on purpose to win the 1A championship. Then funding goes to that school. Of course that is just stating as an example.
I know some would say spend money, or improve your roster etc. The point is it's not a problem to those who don't do it, or not effected. No one cared about the championship event until it started awarding crystals. Now some sand bag to take from the newer players, because in essence they can without repercussions.
This me more venting on those that are just too lazy to actually use strategies or earn it honestly. And the same people would be complaining if done to them. - harvestmouse14 years agoSeasoned AceWell a few points.
There are f2p players in Kyber 1. Being p2w or f2p isn't a factor in your argument, is it?
I dropped from Kyber 4 - Aurodium 3 in a few weeks. I have not seen a significant easing in difficulty. Dropping on purpose to get easier matches, to get better rewards has too many pitfalls.
Your daily gem intake (gems being in game currency therefore the most valuable of rewards) would decrease. So any rewards for deliberately dropping would be mitigated. So, deliberately dropping to a league you were confident of winning would mean your dailies would drop too low.
So to hold position you'd be going 2-1 1-2. That's 750 gems per fortnight.
To lose purposely and then win the bracket you'd go 3-0 0-3. That's 850 gems per fortnight. Minus what you'd lose in dailies and plus the risk you wouldn't win your bracket (which will happen if you continued to do it).
My own experience was to grind from A3 to the top of A2, then shoot to K5 and move steadily to the bottom of K3, then fall rapidly to A3 and now I'm in A2 but with A1 points. And I'll probably be back in K5 next season. I try my best every GAC. I've only had one 3-0 week and one 0-3 week. I would not be confident of dropping to Chromium and getting a 3-0 week.
It just doesn't add up to drop for better rewards. It really isn't worth doing, from what I can see.
There are sandbaggers, yes.
Is it a problem? It very much appears it is.
Are they doing it for better overall rewards? I firmly think no. It's more to do with laziness, spite for the system or wanting easy matches when they do play. - dewfanatic1694 years agoNewcomerWell my last match up whoch is on going now,the person has 6.8 GP and 3 GLs. Being f2p is irrelevant yes and not my point. But being f2p one does rely on the rewards to advanc more so than paying players. I can say this, where I am, them dropping 2 levels, the rewards would have to be higher in the long run. Or as you said it makes no sense. If they are sitting at 5-7 they get 250 right now in a round. 500 in 2-4. If they can go up a level and can not progress past 5-7 it makes better sense to lay back and get 2-4 regularly and still make better rewards even with the daily being lower. Without posting ton on pictures. This one is patron now ranked 41 in arena. I agree it makes no sense.
I realize some will always look for a reason to sandbag for personal benefits. Whatever they may be.
This person however in no shape or form belongs in chromium 4.
It seems wins and losses are the major determining factor. And nothing to do with roster or GP at this point. Not from my match up.
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