Okay, I've taken a good look at this kit. It has quite a few problems to be honest. For starters his first special is pretty weak and to situational to be honest. I mean, the stun is just an all round weaker version of SLKR's first special and the rest of the ability isn't much better. His second specials is practically useless if he isn't the leader due to nobody being able to gain stacks of loot, and borderline broken when he is the leader due to the massive amount of Ultimate Charge it can generate.
The leader is pretty weak to be honest, and also makes no sense. It massively increases max health trough 2 different ways, yet Max Health isn't that important in the kit at all. It seems to treat health and protection pretty equal everywhere else in the kit, so it just makes the team weaker to Health Percentage damage effects to be honest. It just doesn't seem logical other than making the second special work. The foresight loop he has in his unique is also pretty broken to be honest and the offence boost seems out of place since he only has 1 ability with which he deals direct damage. Overall an ability that I don't think fits him all that well. Finally the ultimate, which is far too weak for an ultimate if you ask me. Especially with Party! in there. It's already weaker than any ultimate we currently have in the game without that, so that's just the nail in the coffin to be honest.
This led me to try out my own version of him, based on your version. One thing I will say is that instead of "light side Scoundrel" I focused on the other tag of his: "Smuggler". Since that is a pretty underutilized faction in the game to be honest (and all of them are Light Side, so that helps with typing and keeping my file organized). But you could just replace all "smuggler" mentions with Light Side Scoundrel if you want. I also used the Profit we have in the game right now. It's only used by 1 character anyway and the max stacks makes it easier to balance for me. But it's a rough sketch either way. So it might still be a tad too powerful, but I'd like to share it with you anyway. So here it is:
Hondo Ohnaka (my version):
Galactic Legend, Light Side, Support (STR), Leader, Scoundrel, Smuggler
Basic: Smooth Talk
FINAL TEXT: (ZETA) Hondo inflicts the unique debuff Confuse for 3 turns (max 3 stacks, can’t be evaded or copied). If target is already Confused, duration of their stacks resets to 3 turns. Then Hondo gains 3% Ultimate Charge for each stack of Confuse on the target, 3% Turn Meter for each Confused enemy, and calls a random other Smuggler ally to assist.
Confuse: Detrimental effects build based on the cumulative number of stacks.
Cannot gain buffs
Cannot counter, assist, or gain bonus turn meter (Raid Bosses: -30% Counter Chance)
When this character uses their basic ability, increase their cooldowns by 1, which can’t be resisted (Rai Bosses: -50% Defense, doesn’t stack with Defense Down)
Special 1: Go Get Them! (Cooldown: 2)
FINAL TEXT: (ZETA) All Smuggler allies gain a stack of Profit and Hondo gains 10% Ultimate Charge. Then deal Physical damage to target enemy and call all other Smuggler allies to assist. If the target is defeated during this turn, or if the target is Toppled, all Smuggler allies gain an additional stack of Profit and Hondo gains an additional 10% Ultimate Charge.
Profit: +10% Critical Chance and Critical Damage per stack (max 5 stacks).
Special 2: This Effort Is No Longer Profitable (Cooldown: 5)
FINAL TEXT: (ZETA) Dispel all debuffs from all Light Side allies, equalize their Health and Protection, and recover 30% of their Health and Protection.
Remove all stacks of Profit from all Smuggler allies. For each stack of Profit removed from themselves, Smuggler allies gain +10% Mastery and +5 Speed (stacking) until the end of the encounter.
Hondo gains 1% Ultimate Charge for each stack of Profit removed.
This ability starts on cooldown.
Leader: I Smell Profit
FINAL TEXT: (ZETA) All enemies have -30 Speed, -30% Critical Avoidance, and -30% Tenacity. While Hondo Ohnaka is active, enemies can’t gain Critical Hit Immunity or Tenacity Up.
All Smuggler allies have +30% Mastery, +30% Max Health, and +30% Max Protection. Whenever a Smuggler allies loses Profit, they gain +10% Offence (stacking) until the end of the encounter for each stack of Profit Lost. Whenever a Smuggler ally inflicts a debuff, they also deal 6% Max Health damage to that enemy, which can’t be evaded. At the start of each encounter, all Smuggler allies gain 1 Stack of Profit and Foresight for 2 turns.
Unique 1: Infamous Outlaw
FINAL TEXT: (ZETA) Hondo Ohnaka ignores Taunt during his turn and has +30% Evasion and +30% Critical Avoidance. At the start of battle, Hondo Ohnaka gains +10% Potency and +10% Tenacity for each active Smuggler ally. Whenever another Smuggler ally uses a Special ability, Hondo assist them.
The first time Hondo falls below 40% Health, he dispels all debuffs from himself, recovers 60% Health and Protection, gains Stealth for 3 turns, and gains a bonus turn.
Unique 2: Galactic Legend
FINAL TEXT: (ZETA) This unit takes reduced damage from percentage Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate: We Are Pirates!
FINAL TEXT: Requires 100% Ultimate Charge to activate.
Ultimate Charge: Hondo Ohnaka gains Ultimate Charge whenever he uses his abilities.
Dispel all debuffs from all Light Side allies and recover 60% of their Health and Protection. Revive all defeated Light Side allies at 60% Health and Protection. This revive can’t be Prevented. Then grant all Smuggler allies 2 stacks of Profit and reduce their cooldowns by 1.
Dispel all buffs from all enemies, reduce their Mastery by 30% (Stacking) until the end of battle, and inflict Blind on them until the next time they miss an attack, which can’t be Copied or Dispelled. This attack can’t be evaded or resisted.
So, what do you think? Hope this was interesting, as well as helpful for you.