Forum Discussion
7 years ago
Rolling mods is essiently a binomial trial, where a success is a speed roll and a failure is anything: So for "m" success in 4 rolls. the distribution looks like this:
success times m probability P
0 0.31640625
1 0.421875
2 0.2109375
3 0.046875
4 0.00390625
Getting "good" mods is simply a numbers game with RNG. The more trials you execute the more likely you are to have a decent mod. And, as others have pointed out, this is a game of resources management, so knowing when to abandon a roll and sell is also key and dependent on your mod inevntory. Right now, I need mods that can reasonable roll speed 3x to get into the teens to make an impact, so if the first few rolls miss, I sell them off.
I don't get hoarding credits. I like to have a buffer in all shops, equal to roughly being able to farm a toon if CG ever reverts its decision to not add new toons to some shops and a credit buffer, but 500M is excessive and a wasted opportunity cost. Even if we were to get a level increase, at first you have to gain the XP needed, which is a process that takes weeks, iirc from the slog from 80 to 85, so there is plenty of time to save the required amount.
success times m probability P
0 0.31640625
1 0.421875
2 0.2109375
3 0.046875
4 0.00390625
Getting "good" mods is simply a numbers game with RNG. The more trials you execute the more likely you are to have a decent mod. And, as others have pointed out, this is a game of resources management, so knowing when to abandon a roll and sell is also key and dependent on your mod inevntory. Right now, I need mods that can reasonable roll speed 3x to get into the teens to make an impact, so if the first few rolls miss, I sell them off.
I don't get hoarding credits. I like to have a buffer in all shops, equal to roughly being able to farm a toon if CG ever reverts its decision to not add new toons to some shops and a credit buffer, but 500M is excessive and a wasted opportunity cost. Even if we were to get a level increase, at first you have to gain the XP needed, which is a process that takes weeks, iirc from the slog from 80 to 85, so there is plenty of time to save the required amount.
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