Grand Admiral Mitth'raw'nuruodo Kit Idea
This was a fun kit concept I've been brewing for a while, and finally decided to make. The idea behind it is to play off of and enhance Captain Enoch's lead, and turning the Imperial Remnant team into a miniature raid. This kit most directly counters GAS, and teams that use special buffs and debuffs.
The unit himself would be obtainable through an Epic Confrontation, featuring his epic organ themes.
Feel free to drop suggestions and edits. The idea to make it came from seeing an incredible kit concept by dosman2233 on GL Mitth'raw'nuruodo.
Name: Grand Admiral Mitth'raw'nuruodo
Affiliation: Dark Side, Support
Tags: Leader, Imperial Remnant
Abilities -
Basic - Tactical Analysis - Deal damage to target enemy four times. If a critical hit was scored, inflict ability block and daze on target enemy. Then, dispel all debuffs on target ally and inflict those debuffs on the target enemy for 3 turns.
Special - Necessary Measures (Cooldown: 5) - Grant target ally a bonus turn. During that turn, they deal 200% more damage, their attacks can’t be evaded and they are defeated at the end of that turn. If the ally has 5 or more stacks of Decay, they cannot be revived.
Zeta: Add: Their cooldowns are reset.
Special - Anyone Can Make a Mistake (Cooldown: 7) - Remove all status effects from target ally and grant them Debuff Immunity, Speed Up, Offense Up and Critical Chance Up for 3 turns. If the target ally had already been subject to this ability during the battle, they are defeated. This ability starts on cooldown.
Zeta: Then, remove all status effects from target enemy for 2 turns and disable their protection until they reach 100% health.
Architect of the Empire (Leader) - Imperial Remnant allies have +30% Potency, Tenacity and Offense and are immune to Marked, Shock, and Fear.
Whenever an Imperial Remnant ally is revived, they gain Taunt and Useful Pawn until they are defeated, which can’t be dispelled or resisted, and gain 10% Max Health and Potency (stacking, max 200%) and 10 stacks of siphon until the end of the battle.
Zeta: Whenever an ally scores a critical hit they remove 5% turn meter from the target enemy. Whenever an ally is critically hit, they remove 5% turn meter from the attacking enemy twice.
Last Grand Admiral of the Empire (Unique) - All Imperial Troopers without the Leader tag gain the Imperial Remnant tag. If Captain Enoch is an ally, his leader ability is activated without Mitth’raw’nuruodo or Captain Pelleon restricting it.
While there are non-Leader Imperial Remnants active, Thrawn can’t be targeted and takes 50% less damage from AoE attacks. While Mitth’raw’nuruodo has any non-Leader Imperial Remnant allies, all enemies have -350% critical chance.
To Understand a Species Art (Unique) - All allies gain +30% Damage, Defense, and Tenacity against the enemy leaders primary affiliation. Enemies of that affiliation are inflicted with Speed Down, and Daze and lose 2% Tenacity (stacking, max 150%) whenever they attack an Imperial Remnant ally. Enemies of that affiliation can’t be revived.
Zeta: Enemies of that affiliation also can’t attack out of turn against Imperial Remnant allies. Whenever those enemies take damage, they instead take true damage equal to the original damage given.