Forum Discussion
6 years ago
"BobcatSkywalker;c-1891994" wrote:"NicWester;c-1891881" wrote:"leef;c-1885565" wrote:
How though? how would they match us more closely than by just using GP while also dividing us into divisions based on GP.
I don't see it working as well as one might think it would work.
Regardless, matchmaking is always going to suck no matter how much it's tweaked. It will benefit some more than others.
If instead of looking at the GP of every character on your roster and instead only looking at the GP of the highest 20, 30, 40 (however many you want to go) you can match wide and skinny rosters better.
I posted in the Grand Arena subforum once showing how if you looked at pure GP, every opponent I was matched against was within 1% of mine. But if you looked at the top however many I counted (I don't remember off the top of my head what number I used, but I remember that it was the number of squads needed on defense times two, since you needed at least that many on offense.) our GPs were as wide as 10%.
Looking only at the top so-and-so many characters prevents wide rosters from being punished for their fat, and prevents skinny rosters from benefitting the lean-ness of their lowest characters.
It's probably not perfect. But it would improve things all the same. At the very, very least it would prevent situations where I saw folks who had characters with 330+ shards unactivated.
Really? you can't see how many shards someone else has unless they screen shot their own collection and send it to you.
Really? Well now you've got me doubting myself, but I'm pretty sure I saw it. This isn't a "My uncle works at Nintendo" situation, though, I promise :P My memory is telling me I saw shard counts, but memory isn't reliable and I could very easily be wrong. But if I'm wrong it's not intentionally-so :)
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