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- The problem that is being made is that they're thinking you're only going to use your top squads or whatever and matching only those. That's simply ridiculous.
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons. - Never happen but I wish we had to set like up to 20 teams on D use our whole rosters.... G8 Vs G9 matches and such... where you can actually have to plan and strategize instead of "oh look 330 DR and 320 JKR in the front.... I don't get to play this time... fun fun lol
EDIT : Just realized even with 20 teams to kill 330 DR and 320 JKR would still be in the front so I would not get to attack anything anyway.... fun fun "YetiYeti;c-1909871" wrote:
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons.
That's exactly what they did.- Great, now I am matched against a player in a higher division. He has Malak, so it's game over before I even started...
"BobcatSkywalker;c-1910146" wrote:
"NicWester;c-1910086" wrote:
"YetiYeti;c-1909871" wrote:
They need to just remove the 'fluff' GP from each matchup, and work from there.
And by fluff, I mean completely unusable stuff like lv75ish and below/g7 and below. We all spend our resources, in this game, in the manner we think is best. I agree they shouldn't punish people who develop broad, but if you've got a huge squad of usable toons. You're gunna have a hard time holding back higher geared toons.
That's exactly what they did.
Not it is not. It would have been if there was some kind of logic to see if the toons beyond 80 are fluff or not.
now they have removed more than just the "fluff". Most of the time it's fluff but up in division 1 and 2 it's not...
For example:
If someone has 80 G12 and 100 fluff toons all lvl 85 g7 they are potentially matched against someone with 160 G12 and 20 g7.
Extremely unbalanced, these 2 players should never fight each other. It's not even a close competition or fun for either side.
If they just removed the "fluff" only - causing the algorithm to recognize one guy has 80 + fluff and the other has 160+ fluff it could prevent this matchup to begin with. lots of complaints would be eliminated if they just removed the fluff and started from there.
Essentially they removed the fluff for some people like the 1st guy with 80 g12 , and for others like the guy with 160 g12 they removed any consideration of all the "not so fluff" g12 that are beyond that players top 80.
There's a big difference, they cut corners here and ended up cutting the legs off the table (legs attach at corners).
Agreed, that (removing fluff) seems to be their intention but it's certainly not the outcome. I really don't know what would be an effective way to remove fluff from the equation though. People here seems to consider only the level they raise toons to gain tb type gp fluff. However my fluff which is everything that's not g11-12 in my roster are all lvl 85 with all abilities developed upto omegas. If CG took an arbitrary cut-off like that (g8 lvl 74 etc) that would immediately kill all my chances to get a decent match-up.- Tx again @CG_Erik . Again im the only div 2 player against 7 div 1 players and again you put me vs 5,2 mil gp players . Good match up 4,3 vs 5,2 . Tx for your joke
- Anxious to see again players in top division 2 with 30 g12 chars ???
- Ooooooh.. well...i won't complain to much about the GA matchmaking. No match is ever fair really.
- But the problem with this matchup its that in the top are very low players since they fight against low players
- Hi,
I have been trying to read through all this to find an answer to two questions.
1. Is The GP used just Character GP or your overall including Fleet?
2. In the app you see the GP low and high for a division. From what I read that is a loose guideline. Is that correct?
After this last GAC started I can see there is a large difference in GP between me and my opponents. Based on the answer to number 1 above I am either ahead a division if based on Character GP or they got pulled back a division if we use total GP. Any insight would be helpful. Thx.
And a note, my match ups are inline even with the discrepancy in GP, so I think it is a good job. I just want to know more details to share with my guild.
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