"slickdealer;c-2324337" wrote:
"Rath_Tarr;c-2324336" wrote:
"slickdealer;c-2324331" wrote:
"Firefoxx666;c-2324322" wrote:
Lol are we REALLY still talking about this? Yall know this isn't expected to even out properly for the first couple of seasons right? And this was an acknowledged part of how the new MM and rankings work?
Yes we understand this.
The problem is they could have seeded the initial skill rankings 500 smarter ways than they did. Their implementation was lazy.
List them.
1) Instead of putting all of D1 Kyber at the same skill, bracket it.
10M+
9.8-10
9.6-9.8
Etc
Rather than everyone 7.6M and up combined
2) Weight the algorithm based on having high performing characters (GLs)
3) Weight the algorithm based on lifetime banners
4) Weight the algorithm similar to HotBot gear score and mod score
Literally almost anything else than just grouping up people with 3m difference in GP
Not even close to 50 but hyperbole aside...
1) Div 1 being flat seems a bit rough, I agree. I would suspect the reasons were population size and/or the fact that past a certain point the additional is just bloat which has no impact e.g. relic'd Tuskens and such.
2) Has similar issues as attempting to explicitly match by certain toons / ships: what is valuable and how much value it has varies by roster GP range, roster composition and new toon / ship releases
3) Lifetime banners are a combination of performance and participation and as such are not a reliable measure of performance
4) Abstract values generated by subjective algorithms which ignore the importance of mod allocation and squad dynamics not to mention player GP. Should a 1m GP and a 10m GP player with the same mod score be matched?
Total roster GP was as good of a starting point as any. There will be a significant amount of churn the first few GA brackets as actual player ability asserts itself but after that things should settle down.