Forum Discussion
6 years ago
"Jwalker1900;c-1956703" wrote:"DarjeloSalas;c-1956672" wrote:
There is one situation where going last can be an advantage (though I’m sure many will see it differently to me).
- player A has cleared all of B’s teams except for a revive team, like NS.
- Then player A needs to go and do something in real life, like mow the lawn or administer medicine to an angry hippo.
- Player B comes on and clears all of A’s teams, but does so inefficiently. Player B is ahead of A, but by a small margin.
- Player A returns to the game and realises that he just needs to clear that NS team, no matter how many attempts it takes, to win the round.
- Player A sends in his Imperial Trooper team, who are not always 100% successful at beating NS.
- It starts brilliantly! Zombie killed twice. Then MT is killed! Then Spirit! The troopers are still all alive, but most have plague.
- Now player A faces a tough decision. Zombie, Daka and AV are all pretty healthy. It’s Shore trooper’s move, and it will be Daka next. Will Shore get the assists to kill another NS? Or will the NS survive and Daka revives MT and Spirit next turn?
Since player A KNOWS that he doesn’t need to clear the NS first time, he can let the battle time out. Goodbye MT and Spirit. No need to take the risk that all the hard work is undone.
Who is still using troopers for ns? I thought everyone had moved on to cheesing them with gr.
Not if you use GR vs DR/Malak
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