"Liath;c-1717207" wrote:
"Roksteady;c-1717115" wrote:
Not sure how hard this would be to implement, but I think a two tier assignment system would work.
1. Divide everyone into sections based on GP similar to how guilds are separated in TW.
2. Assign opponents based on the top 60 toons (6 teams on defense, 6 teams on offense worth) using the number of geared and zeta'd toons on their roster.
Example: I'm at 3.5 million GP. I have 31 G12 toons and 36 G11 toons and 33 zetas. How hard would it be to come up with an algorithm that would assign me an opponent who has a 3.5 million to 3.75 million GP with between 30-35 G12 toons, 25-35 G11 toons and 30-35 zetas?
The closer matchmaking comes to perfectly aligning opponents’ rosters, the tighter the battles will be, and maybe the more fun people have even, but the less GA provides any incentive to improve your roster. And if that’s the case, it doesn’t accomplish the underlying goal of any new content in this type of game, which is to make money.
Good point. Desirable rewards for higher GP would need to be the incentive to work on your roster. Having a smart strategy would need to be the incentive to actually win. As I pointed out in the example of my match, if I had placed stronger teams on defense and been smarter on offense, I might have won. That match also got me thinking that I finally need to work on a team to counter the Jedi meta.
I didn't think I would enjoy GA as much as I did since I'm not a huge fan of regular arena, but there were two aspects that stood out. One, I got to face teams that I don't normally face and use parts of my roster that I don't normally use. Two, I didn't have to worry that I might be screwing things up for my guild by attacking when I shouldn't or not using the right team and giving the defending team TM.