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OutrunWhistle's avatar
5 months ago

Electrostaff Purge Trooper: Kit Concept

The Electrostaff Purge Trooper would be one of the main damage dealers of his team. Like his Fallen Order counterpart, he deals a lot of damage if you don't know how to control him, and becomes much more deadly with his Purge Trooper allies.

 

Proficient in wielding an array of weapons, the Electrostaff Purge Trooper ties down his enemies with stacking counter chance, mass assists, and prevents them from dispelling Purge. 

Unit Name - Electrostaff Purge Trooper

Tags - Dark Side, Attacker, Empire, Inquisitorius, Purge Trooper

Mastery - Accuracy, Damage, and Defense Penetration

 

Trained Maneuvers (Basic) (Final text, Omega)

Deal Physical damage to target enemy, and attack again if they are inflicted with Purge. Attack for a third time and inflict Daze for 2 turns if they are a Jedi, Rebel or Unaligned Force User. These attacks can’t be evaded.

 

Vengeance (Special 1, cooldown 5) (Final text, Omega)

Dispel all debuffs on Electrostaff Purge Trooper and inflict target enemy with all effects dispelled for 3 turns, which can’t be resisted by Jedi. Then, he gains the opposite buffs, if any, for 3 turns. For each debuff that does not have a counterpart, or can’t be dispelled, inflict a stack of Purge on all enemies until the end of the encounter. Deal Physical damage to target enemy and gain Retribution for 2 turns.

 

Assail (Special 2, cooldown 6) (Final text, Omega)

Gain Defense Penetration Up for 2 turns, consume 1 stack of Purge from all enemies, and deal Physical damage to target enemy. For each stack of Purge consumed, call a random Inquisitorius ally to assist, dealing 70% less damage. If that ally was a Purge Trooper, the damage penalty is reduced to 30% (limit once per ally).

 

Victory By Any Means Necessary (Unique) (Final text, Zeta, Omicron)

Whenever Electrostaff Purge Trooper attacks out of turn, he gains +5% Counter Chance until the end of battle. Electrostaff Purge Trooper can’t be called to assist and gains +5% Counter damage whenever another Purge Trooper ally attacks out of turn. 

While Electrostaff Purge Trooper is active and all allies are Purge Troopers (excluding summons), enemies can’t cleanse Purge. 

While in Territory Wars: All Purge Trooper allies have +20 Speed, plus an additional 5 Speed for each Jedi enemy present at the start of battle. Purge Troopers lose all Protection and gain that much Max Health. At the start of each encounter after the first, Purge Troopers recover 100% Health, and gain +4% Max Health whenever Purge is inflicted on an enemy. If an ally is instantly defeated, all other allies gain Instant Defeat Immunity for the rest of the battle, which can’t be copied, dispelled or prevented.

Whenever an enemy gains bonus turn meter, they are inflicted with Purge, which can’t be resisted. The first time each enemy gains 6 stacks of Purge, remove 100% turn meter from them, inflict Buff Immunity for 4 turns, which can’t be resisted or dispelled, and increase all their cooldowns to max. Enemies with at least 3 stacks of Purge will always be critically hit, and enemies with 6 stacks can’t evade.

Purge Troopers allies have +10% Counter Chance for each stack on Purge on the target enemy.

 

Recommended Mods: Critical Chance + Critical Damage

Pressure enemies of the Inquisitorius with high damage through Crit Chance and Crit Damage

Triangle (Holo-Array) Primary: Critical Damage

Cross (Multiplexer) Primary: Offense

Circle (Data-Bus) Primary: Protection

Arrow (Receiver) Primary: Speed

Secondaries: Speed, Critical Chance, Offense, and Protection 

 

6 Replies

  • NightCapser's Purge Trooper kits were made after mine - and besides, what's the point of putting a whole kit concept in a comment as opposed to another post? CG would pay attention more to multiple threads with a clear title as opposed to a single thread with a bunch of comments that they don't know what they say from the homepage. You think they're scrolling through every comment made? 

  • SimVelocity's avatar
    SimVelocity
    New Ace
    3 months ago

    Both threads say they're two months old so couldn't tell who posted first. Also, I don't think they'd pay attention to multiple threads with only one or two comments, especially if they're at the far back of the forums, unless all of those threads were constantly being commented on with 100s of likes and comments keeping them at the top of the thread boards.

  • Initially, I borrowed the idea from Outrun. But we developed them in different ways.

  • But surely the existence of multiple threads would garner more attention/demand than a single post, unless that single post had an absurd number of likes or views

  • SimVelocity's avatar
    SimVelocity
    New Ace
    3 months ago

    We can only hope, but as you can see no one has been searching for previous threads. That's why I believe if we really want a certain  character or ship in the game and show for its demand to the developers, we can have either one massive thread full of hundreds of comments and likes, or have the multiple threads having constant comments and likes each day without it seemingly like spamming.

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