Forum Discussion
"ImaSmakya;c-2330545" wrote:
"Wed_Santa;c-2330542" wrote:
That would only be true if it was the median player not the average. There might be one realllllly dumb player that skews the mean.
You know, who doesn’t understand averages…
And when two people are talking about how dumb the average person is, probability says one of them is below the median line.
I'm open and honest about being pretty average. I don't have any delusions of grandeur! The areas where I think I'm above average (American history, mechanics of government, Three Kingdoms China) are only because I read a bunch of books--not because I'm inherently smarter than anyone else.
Way I see this forum is that an awful lot of people are running around who, if there were half as smart as they think they are, would still be ten times smarter than they actually are.- drathuk916New NoviceAs a tangent, strategic losing is a viable option though I haven’t employed it yet. The effect of seasonal squishing has just reinforced its viability. Squishing made clear that 6-6 accounts won’t stay in the same division indefinitely.
Therefore, controlling when you fight in the lower division makes sense in limited cases for limited time. It won’t have a hugely meaningful impact (I.e greater than 1750 crystals a season or 50 per day average) but if your goal is to maximize crystal income than you should consider scenarios like do I want to be in kyber 1 or 2 for week 4 of a season when I’ll likely need to go 2-1 to end the season in kyber 1. And yes you can plan for that and should plan for that in week one of a season in some cases.
Will it make sense to tank a match every season? absolutely not but neither should you dismiss it as an unreasonable strategy to never be considered. - Anyone who thinks it is actually skill based is hopelessly naive. The system is designed to push you into matches that are impossible to win. Many people have not hit that point yet so they are perfectly happy with their current crystals. That will change as they continue to climb and they can't win anymore. It has nothing to do with skill. You will get matched with impossible to beat opponents eventually and then all those crystals will disappear.
"jonnysiniwal;c-2330565" wrote:
You will get matched with impossible to beat opponents eventually and then all those crystals will disappear.
That's functionally impossible. If everyone reaches a point where it's impossible then everyone will also see easy wins. Someone has to be the dominant player in that scenario.
If everyone climbs till they can't win they'll drift down, or other players will follow and be easy for those that are above them already. And that's exactly what this system does. You win and climb till you can't and you'll either settle into your spot or keeps fluctuating. No different than arena in this regard. Climb till you can't win anymore, you get pushed back and climb again.- https://64.media.tumblr.com/9673b2dd174e9aeb51485eca1bdb49b2/tumblr_mvgd9499pR1qh613ao3_r1_250.gif
- frieste33New Spectator
"TVF;c-2330569" wrote:
https://64.media.tumblr.com/9673b2dd174e9aeb51485eca1bdb49b2/tumblr_mvgd9499pR1qh613ao3_r1_250.gif
LOL that's exactly who i thought about when i read that post!! "NicWester;c-2330579" wrote:
"jonnysiniwal;c-2330565" wrote:
Anyone who thinks it is actually skill based is hopelessly naive. The system is designed to push you into matches that are impossible to win.
So both people will lose every time? ?"Starslayer;c-2330573" wrote:
"NicWester;c-2330553" wrote:
if there were half as smart as they think they are, would still be ten times smarter than they actually are.
Math is hard.
Reading is hard. They think they're 20 times smarter than they actually are.
No, the person with the bigger roster, more GLs, will win. That is the intent. It is only skill based until you hit the ceiling. If you are not there yet you won't notice. Maybe you are bad and won't get there, but anyone that punches up is going to get their crystals cut. That is an incredibly stupid system. The point is that it is not worth progressing beyond a certain point because you will get less rewards. I don't know how to explain it any more clearly. If good play results in less rewards the system is trash.- winterwolvesNew ScoutThe more GL person will only win if they are just as good or better than the lower GL person. When I see my opponent has up to 2 more GLs than me, I still have full expectation that I can win. Sometimes they are a match for me though, and I lose. But I can often still win.
If they are just a good, but have a better roster, then I should lose. But not everyone is as good as each other. Plus RNG. This is why it is still a game, not just decided on rosters before you start.
Don't throw in the towel after looking at their roster. There is a reason that higher GL roster is against you. You're that good. Or they're that bad. Or maybe you have just reached your ceiling. Still worth trying though. - The new system strikes me as both fair and logical for a game based on resource management and roster development. If you improve your roster and/or get more skillful at a faster rate than other players, you’ll rise in league/division and see better rewards. If the opposite happens, you’ll fall and see worse rewards. If you’re in a bracket with players with higher GP than you, it means that you’re got a good roster for your GP, and that’s a good thing.
- My opponent has 4 gl’s to my 3 this round. They put all 4 on defence, 2 at the top, 2 at the bottom. I put one at the bottom. I cleared the bottom of their defence, and all bar 1 gl at the top. If they can’t beat my gl without a gl then I’ll win. And if I lose then fair play. Just cos someone has more tools doesn’t mean they know how to use them properly.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.77,401 PostsLatest Activity: 51 minutes ago
Related Posts
Recent Discussions
- 18 minutes ago
- 41 minutes ago
- 47 minutes ago
- 51 minutes ago
- 2 hours ago