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6 years ago
"Kyno;c-1743889" wrote:"Bulldog1205;c-1743870" wrote:"Kyno;c-1743863" wrote:"FalenXLacer;c-1743827" wrote:
I’ll just reiterate that although I think it’s an advantage to have the luxury of waiting until the last minute to attack, I don’t think it’s an unfair advantage. There are lots of advantages people can have in the game that aren’t really unfair—e.g., having an uncrowded arena payout time, or having essentially unlimited funds to spend.
I think that a match between two players who are both playing chicken by delaying attacks is strategically extremely rich, and I wouldn’t want to end the possibility of such interesting matches by hiding scores. Particularly when the advantage that a chicken-playing player has against a non-chicken-playing player is almost always going to be non-determinative of the outcome.
But an advantage gives you something or makes something easier. Single person in a PO, provably has an easier climb, but still has to beat the same teams as other. They get the advantage of not worrying about being sniped in the last minute, or hitting someone that would hit them back because they are on the same climb.
Waiting to attack and knowing you have to use a team with lesser toons has no advantage, nothing is easier, nothing is simpler. If you can do it, you could have done it without that knowledge. Again maybe I'm wrong, but you gain nothing and nothing is easier, so there is no advantage.
Here, let me give you a different example. Let’s say I have 1 team left in the match. Normally I would use my NS, because they are awesome and can beat almost any team. If I don’t know the score that’s who I’m using.
But what if it turns out I need 58 points to win? My NS team usually gives me 55 points. They don’t have any way to regain protection. If I go first and don’t know what I need I lose, even if I win that battle easily. If I had known that, I could have used my Bossk BH team. They aren’t quite a good, but they regen a ton of protection. They gave me a chance to win the entire match, even if my chance of losing the battle is higher, because they can score more bonus points. Going last can make a difference.
But you could do that without knowing, so knowing gave you no advantage, you just made a different choice, but it's a choice you could have made at that juncture to maximize your point gain without that knowledge. That's a wash, not an advantage.
I'm not trying to be difficult, but there just doesnt seem to be any advantage to doing something that you could always have done, just because you feel forced to do it at the end.
I’m going to take you at your word one last time that you don’t understand the points that are being made. I will try once more to explain and then I’m done.
It is true that you could send in small squads all GA long, in an attempt to get the maximum number of points possible in any GA. The point is that doing so is almost always a suboptimal strategy. Just imagine two scenarios: scenario A in which the player sends in small, relatively high-risk squads before his opponent has attacked, and scenario B, in which the player sends in precisely the same small, high-risk squads after his opponent has attacked, and precisely because he’s seen the opponent’s score and knows he will need the extra banners.
You seem to be saying that the player is behaving rationally in either scenario. I disagree. In scenario A, the player is taking an unwarranted risk. He’s increasing the number of banners possible, but decreasing the number of expected banners. If the gamble pays off, and he wins, he’s merely lucky. If he loses, it’s very likely because he left easy banners on the table.
On the other hand, in scenario B, the player is taking the only course of action that gives him any chance of victory. If he loses, as he probably will, he at least made good strategic decisions. If he wins, it’s because he made good strategic decisions and he got lucky.
The point, more than anything, is that the optimal strategy for the first player and the second player is different. The first player has to attempt to maximize his number of expected offensive banners. The second player only has to maximize his probability of getting more banners than the first player. That’s a subtle distinction, and in most matches, it probably won’t matter. But in a narrow class of relatively evenly matched GAs, it could be decisive.
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