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BeeblebroxRocks's avatar
6 years ago

Grand Arena Scoring Loophole/Flaw..?

Hey, hope this is the right place to put this. After seeing the results of one of my guildmate's Grand Arena matchups it seems that there is a flaw or loophole in the way the game awards the "Banners"
So, in this instance his opponent hadn't set ANY (out of 6) defensive squads so he was awarded the 2*120 sector conquer banners plus the per slot bonus of 6*30 plus he set a full defence so got 6*90 for that giving him a total of 960 banners and so he will win...BUT:

Because the game doesn't award you any Banners for 'beating' squads if your opponent doesn't put a squad into a defensive slot it is theoretically possible to, well, I don't want to use the word 'cheat' but to win sneakily if you have a few strong squads but not enough to play fair, for example:

What Player-1 (P1) COULD have done is to set 3 Defensive squads in 1 sector (3 STRONG squads), and then lets assume that P1 is also capable of attacking and beating all 6 of Player-2's (P2) deployed defensive squads first time and without losing any attackers and all of them ended with Full Health but only 1 out of 30 ended up with Full Protection, in that instance P1 would score 270 for setting defences, plus 240 for 2 sector conquers, plus 180 for 6 squad conquers, plus 337 for battle wins and associated bonuses for survivors/health/prot etc. giving P1 a total of 1027 Banners
PLAYER-2 (Worst Case Scenario): P2 has gone ahead and set all 6 Defensive squads, but is unable to beat any of P1's 3 strong defensive squads so he only scores 540 for settings defences, plus 120 for 1 sector conquer (of the empty sector), plus 90 for 3 squad conquers (of the empty sector), and 0 for winning battle bonuses giving P2 a total of 750 Banners = LOSS
PLAYER-2 (Average Scenario): P2 sets all 6 Defensive squads, P2 manages to beat 2 out of the 3 strong defensive squads set by P1 so P2 scores 540 for setting defences, plus 120 for 1 sector conquer (of the empty sector) plus 150 for 5 squad conquers (including the empty sector slots), and assuming the two wins were comprehensive P2 gets 120 for two first time victories with all surviving and having full health and full protection remaining thus giving P2 a total of 930 Banners = LOSS
PLAYER-2 (Good Scenario): P2 sets all 6 Defensive squads, P2 manages to beat all 3 strong defensive squads set by P1 so P2 scores 540 for setting defences, plus 240 for 2 sector conquers (including the empty sector) plus 180 for 6 squad conquers (including the empty sector slots), and assuming the three wins were hard fought and on 3rd attempt (or later) P2 gets 60 for three victories with all surviving but none of his chars having full health or full protection remaining and thus giving P2 a total of 1020 Banners = LOSS
PLAYER-2 (Perfect Scenario): P2 sets all 6 Defensive squads, P2 manages to beat all 3 strong defensive squads set by P1 so P2 scores 540 for setting defences, plus 240 for 2 sector conquers (including the empty sector) plus 180 for 6 squad conquers (including the empty sector slots), and assuming the three wins were first time wins P2 gets 180 for three victories with all surviving and all having full health and full protection remaining and thus giving P2 a total of 1140 Banners = WIN

So, as you can see it is possible for P1 to put less defence and thus save more for attack and by doing so gain the scoring advantage in a large proportion of scoring outcomes, and P2 who actually placed a full defence can end up losing more often than not unless they have an awesome run of attack results.

SOLUTION: This kind of scoring loophole that allows squad-savers to win more easily could be avoided by awarding a player who comes up against an empty sector (i.e. P2) with the 120 Sector Conquer banners, plus the 30-per-slot Squad Conquer banners as it currently is but ALSO awarding them 50-per-slot Battle Win banners for each of the 'empty' slots (i.e. assume that they won on the first attempt and with all 5 characters surviving) - just my first thought on potential scoring update, could be fine-tuned, but certainly it seems a bit unfair to players that when they come up against an empty sector they aren't awarded any 'battle win' banners

....aaaand discuss :smile:
  • There is an issue with opponents not setting defenses that has not been addressed. I faced a squad that did not set defenses in several zones in my first match, and of course beat him handily. My problem with this is that my total banners scored suffered as a result, through no fault of my own, and if a final seeding tiebreaker comes down to banners scored, I am screwed. This should not have been allowed as a strategy, as it can have ramifications on final standings beyond just the head to head matchup. Very disappointed that this was not even considered during development and deployment of this otherwise enjoyable content.
  • "SBxIronman;c-1725029" wrote:
    There is an issue with opponents not setting defenses that has not been addressed. I faced a squad that did not set defenses in several zones in my first match, and of course beat him handily. My problem with this is that my total banners scored suffered as a result, through no fault of my own, and if a final seeding tiebreaker comes down to banners scored, I am screwed.


    Are you sure, that the points for conquering territories and potential flawless victories in battles wasn't added to your score? DO you have any screenshots?

  • "SBxIronman;c-1725029" wrote:
    There is an issue with opponents not setting defenses that has not been addressed. I faced a squad that did not set defenses in several zones in my first match, and of course beat him handily. My problem with this is that my total banners scored suffered as a result, through no fault of my own, and if a final seeding tiebreaker comes down to banners scored, I am screwed. This should not have been allowed as a strategy, as it can have ramifications on final standings beyond just the head to head matchup. Very disappointed that this was not even considered during development and deployment of this otherwise enjoyable content.


    Total banners doesn’t affect anything though.
  • I agree with this. It's definitely an exploit, not a strategy. It make the mode seem very unfun.

    My opponent did this:
    Node Top 1: Set 0 of 2 defenses.
    Node Top Ships: 1 of 1
    Node Bottom 1: 1 of 1, best defense
    Node Bottom 2: ? (Assuming 1 of 1 by looking at the starting score)

    He won because he got the bonuses for eliminating my squads on that first node. So, I was met with nothing and got an automatic +180, but he used those squads to fight and therefore got +244 with the offensive bonuses. Super lame.