6 years ago
Grand Arena Tie-breaker
Today I tied with my opponent in the Grand Arena and in tie-breaker, I ultimately lost because I have less GP than my opponent. I'm sure I'm not the first one to ask this but if I accomplish the same...
"mellamoroberto;c-1953255" wrote:
If we want a tiebreaker that has a skill/merit component to it, how about giving the win to the player that finished attacking first?
If you attack first, your opponent gets to see how you've done and knows how many points are needed to beat you. This can be quite advantageous.
So in the event of a tie, why not give the win to the one who attacked and earned the same score without that edge?
I'm not married to the idea, but it's more fair than going into a matchup knowing in the event of a tie you'll absolutely be the winner or loser based on GP numbers.
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