Forum Discussion
8 years ago
"Dakk;d-134909" wrote:
One of the cool things about Grand Moff Tarkin in Star Wars was that he had a Sith Lord as his right hand man. In some sense Vader even seemed like his 'pet'.Although undoubtedly Vaders presence was due partially to Emperor Palpatine wanting to keep tabs on matters. So although Tarkin himself was all Empire, he was able to work with the Sith.
Remember that Death Star boardroom scene where Admiral Motti questions Vader 'sad devotion to his ancient religion'? We first get to see the darkside of the Force in action as Vader chokes Motti into submission. Then Tarkin brings his mixed team back together with scolding "Enough of this. This bickering is pointless". Tarkin was the man bringing both the Imperial and Sith minsets together on their shared objectives.
Lately EA has been very generous to the rebels in its reworks of rebel characters, and the releases of R2, Command Luke Skywalker, and TB related toons. Unfortunately, arena has a distinct rebel bias, with even older rebel 'meta' toons enjoying longevity such as Wiggs, Chaze, etc. Meanwhile darkside squads are almost non-existent.
One thing that I think would have been a great way to enhance both Tarkin and darkside arena squads would have been to have some of Tarkin's abilities apply to both Empire and Sith allies. I'm not suggesting that Tarkin have the Sith class. But I'm suggesting that during the rework his abilites should have been enabled for both Empire and Sith allies.
Example: Right now Tarkin's leadership zeta is really lacking. It could be a great way to deal with Chaze in arena, applying defense down & expose when their health falls below 100%. But the Empire really lacks the toons that make this an effect strategy. However, the Sith have some characters that would really work well with this leadership ability. Imagine Sith Assassin or Sith Trooper benefiting from Tarkin's leadership? Since they can get around protection and knock down health.
I really feel like Tarkin's rework fell just short of greatness, although it was still an improvement. Making Tarkin's abilities function with both Empire and Sith characters would have been a great representation of the character in the movie, but it also would habe been a great way to increase his potential in arena, and a real boost to Empire and Sith synergy.
Every single one of the Empire reworks fell short of greatness. They are all less awful but there really only 2, maybe 3 of the 15 Empire characters that I’d consider useful.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,989 PostsLatest Activity: 6 minutes agoRelated Posts
Recent Discussions
- 6 minutes ago
- 53 minutes ago
- 2 hours ago