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5 years ago
"PouffyHalo93;c-2069406" wrote:"TheRHOMBUS;c-2069404" wrote:"Daishi;d-225003" wrote:
Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
So 8 pieces of G12+ vs 2. Plus all the other rewards.
Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.
I don’t agree with any of that made up math.
What part of that math is made up? looks pretty solid to me
Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
So 8 pieces of G12+ vs 2. Plus all the other rewards.
Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.
I’m not arguing that placing in the top 10 isn’t better. But I don’t think it’s as slanted as it once was, especially since G12.5 pieces have become farmable since then.
The part I don’t agree with is the guess work involved in the potential rewards = if you would’ve purchased them = crystals/GET lost.
I personally have decided to put less value on rewards and I’m much happier for it. Guilds should be full of likeminded friends who are progressing and helping eachother through challenges. But when you say I’m losing 50k GET a month I might hope 10 friends start having some accidents.
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